Bradley Guards Gone Stupid...

Since the last update, the Bradley Guards arrive as usual, run over to the wreckage, and then just stand there.  Players can walk up unchallenged and kill them with a rock without them firing a single shot.  Any ideas?

.... should one guess which version you use?
beta branch?
if so - check out the post of the same name - pinned above

Sorry about that ...  [Info("Bradley Guards", "Bazz3l", "1.4.7")]

Unfortunately nothing is 'pinned above' on this page so I'm not sure what you want me to look at.  But if you are referring to the one that indicates Brazil needs to now update his mod to work with the new NPCSpawn then I can understand we are waiting on Bradley Guards to be updated.

 

Ok, just updated everything ... current versions are [Info("Bradley Guards", "Bazz3l", "1.5.9")] and [Info("NpcSpawn", "KpucTaJl", "2.5.5")] ... and the guards are still stupid (they jsut walk around and don't attack anyone).   Note however that the guards at Raidable Bases and Guarded Crates are exactly the opposite ... ruthless killers.

So, at this point I'm stumped.  Several versions back your mod worked perfectly, now it doesn't.  Note also that I'm NOT having any othre issues with your mod othres have reported (i.e. guards spawning in the air, etc.) ... they just aimleaaly walk around oblivious to the world even when shot at and hit.

Mods are compilling...

(11:07:00) | NpcSpawn was compiled successfully in 1922ms
(11:07:00) | Unloaded plugin NpcSpawn v2.5.5 by KpucTaJl
(11:07:00) | [NpcSpawn] Points found in the biome Arctic: 1041
(11:07:00) | [NpcSpawn] Points found in the biome Temperate: 1517
(11:07:00) | [NpcSpawn] Points found in the biome Tundra: 820
(11:07:00) | [NpcSpawn] Points found in the biome Arid: 729
(11:07:00) | Loaded plugin NpcSpawn v2.5.5 by KpucTaJl

(11:07:34) | BradleyGuards was compiled successfully in 70ms
(11:07:34) | Unloaded plugin Bradley Guards v1.5.9 by Bazz3l
(11:07:34) | [Bradley Guards] Initializing events in (10)s.
(11:07:34) | Loaded plugin Bradley Guards v1.5.9 by Bazz3l

Any ideas?  Happy to post the various settings & data files for your review.

eRoxEPRaww2qAJ3.png DiGiaComTech

Ok, just updated everything ... current versions are [Info("Bradley Guards", "Bazz3l", "1.5.9")] and [Info("NpcSpawn", "KpucTaJl", "2.5.5")] ... and the guards are still stupid (they jsut walk around and don't attack anyone).   Note however that the guards at Raidable Bases and Guarded Crates are exactly the opposite ... ruthless killers.

So, at this point I'm stumped.  Several versions back your mod worked perfectly, now it doesn't.  Note also that I'm NOT having any othre issues with your mod othres have reported (i.e. guards spawning in the air, etc.) ... they just aimleaaly walk around oblivious to the world even when shot at and hit.

Mods are compilling...

(11:07:00) | NpcSpawn was compiled successfully in 1922ms
(11:07:00) | Unloaded plugin NpcSpawn v2.5.5 by KpucTaJl
(11:07:00) | [NpcSpawn] Points found in the biome Arctic: 1041
(11:07:00) | [NpcSpawn] Points found in the biome Temperate: 1517
(11:07:00) | [NpcSpawn] Points found in the biome Tundra: 820
(11:07:00) | [NpcSpawn] Points found in the biome Arid: 729
(11:07:00) | Loaded plugin NpcSpawn v2.5.5 by KpucTaJl

(11:07:34) | BradleyGuards was compiled successfully in 70ms
(11:07:34) | Unloaded plugin Bradley Guards v1.5.9 by Bazz3l
(11:07:34) | [Bradley Guards] Initializing events in (10)s.
(11:07:34) | Loaded plugin Bradley Guards v1.5.9 by Bazz3l

Any ideas?  Happy to post the various settings & data files for your review.

Try to unload BradleyGuards plugin (oxide.unload BradleyGuards), and then;

   - Delete(or rename/backup it) "config/BradleyGuards.json"
   - Delete(or rename/backup it) "data/BradleyGuards.json"
   - Delete(or rename/backup it) "lang/en/BradleyGuards.json"

And reload plugin... (oxide.reload BradleyGuards)
Im using the same versions that you, and works correctly.

THANK YOU!  That got it ;)