BradleyGuards isn't functioning properly since the Rust update this week, could you update please?
Brad health and number of boxes are being ignored (spawns with 0 health and no crates) then when the guards should trigger this error is given:
Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.4.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.SpawnGuardAndMount (Oxide.Plugins.BradleyGuards+GuardSetting settings, UnityEngine.Vector3 position, UnityEngine.Vector3 eventPos) [0x00052] in <ac8eb9e8e60343b0b0a241647ee7b519>:0 at Oxide.Plugins.BradleyGuards.SpawnGuards () [0x000b0] in <ac8eb9e8e60343b0b0a241647ee7b519>:0 at Oxide.Plugins.BradleyGuards.SpawnEvent () [0x000a2] in <ac8eb9e8e60343b0b0a241647ee7b519>:0 at Oxide.Plugins.BradleyGuards.OnAPCDeath (BradleyAPC bradley) [0x00038] in <ac8eb9e8e60343b0b0a241647ee7b519>:0 at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00000] in <ac8eb9e8e60343b0b0a241647ee7b519>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00251] in <ac8eb9e8e60343b0b0a241647ee7b519>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0