Chinook Departure...Solved

Please add a departure routine for after the reinforcements have been dropped vs. simply deleting it 10 seconds leter. 

You could either add a new departure point or simply use the Chinook's spawn position (as it would return to wherever it came from).

It would also be nice if you allowed for entering world position and translate them into local positions as there isna't an easy way for server admins to figure this out on their own.  As a Unity developer I know this can be done for the admins in code behind the scenes. 

Click it to download..


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Thank you and Thanks for the update!  Updating my server NOW and will report any issues ASAP.

Merged post

Getting this ... and the Chinook isn't being called :(

[Info] Loaded plugin Bradley Guards v1.4.7 by Bazz3l
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[Warning] [Bradley Guards] Missing dependency [NpcSpawn v2.4.8] this can be found over at codefling.com thanks to KpucTaJl

Went to CodeFling and that plugin can't be found.

Will reboot my server and let you know if that cleares things up.

 

7ZpUoRvReZroLL2.png DiGiaComTech

Thank you and Thanks for the update!  Updating my server NOW and will report any issues ASAP.

Merged post

Getting this ... and the Chinook isn't being called :(

[Info] Loaded plugin Bradley Guards v1.4.7 by Bazz3l
.
.
.

[Warning] [Bradley Guards] Missing dependency [NpcSpawn v2.4.8] this can be found over at codefling.com thanks to KpucTaJl

Went to CodeFling and that plugin can't be found.

Will reboot my server and let you know if that cleares things up.

 

Plugin can be found here https://codefling.com/extensions/npc-spawn



Merged post

Both the updated plugin and dependency can be found here.

https://umod.org/plugins/bradley-guards?branch=beta#updates

https://codefling.com/extensions/npc-spawn

Works like a charm now.  I'll go in and adjust the settings now and will report any further issues.  THANX!!! 

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