When using the TankCommander plugin and try to spawn a tank (/spawntank) it will always spawn at the launchsite, not at the player position.
Is it possible to make a difference here, between the npc tank and the drive-able tank from TankCommander ?

I deactivated the position.transform right now, to get the /spawntank command working again:
// Ensures there is a AI path to follow.
            Vector3 position = BradleySpawner.singleton.path.interestZones[UnityEngine.Random.Range(0, BradleySpawner.singleton.path.interestZones.Count)].transform.position;
            //bradley.transform.position = position;​


I dont know if this transform.position was necessary in first hand.
New Bradleys (from /bradley reset) will always spawn on launchsite anyway.