I did a test. Here is an addition on this topic.
I give permission to "blueprint manager.all" to some players (not all)
Global wipe. I delete the drawings.
How to remove all at once? And then, if there are a lot of players, then for a very long time to delete one at a time.
Further, if the player is offline, then this command (blueprintmanager reset "player name or id") gives an error:
Failed to call hook 'cmdBlueprintsConsole' on plugin 'BlueprintManager v1.1.1' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.)
at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000ff] in <a8ed250850854b439cedc18931a314fe>:0
at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <a8ed250850854b439cedc18931a314fe>:0
at System.String.Format (System.String format, System.Object[] args) [0x00020] in <a8ed250850854b439cedc18931a314fe>:0
at Oxide.Plugins.BlueprintManager.GetMessage (System.String messageKey, System.String playerID, System.Object[] args) [0x0000e] in <6b37b1804af04246a596de149b09d5ac>:0
at Oxide.Plugins.BlueprintManager.FindPlayer (System.String nameOrID) [0x00031] in <6b37b1804af04246a596de149b09d5ac>:0
at Oxide.Plugins.BlueprintManager.cmdBlueprintsConsole (ConsoleSystem+Arg arg) [0x00073] in <6b37b1804af04246a596de149b09d5ac>:0
at Oxide.Plugins.BlueprintManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003d6] in <6b37b1804af04246a596de149b09d5ac>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9affce1cd15c4ec183941adef8db1722>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <4452f821def6406d834e4149849fe7ea>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <4452f821def6406d834e4149849fe7ea>:0