Rotate upright

Just a simple quick thing for people, if you add this line under the "transform.eulerAngles = old;" line then the wheel will spawn upright, not sideways. Meaning the flipper is up the top, not on the right.

transform.Rotate(0.0f, -90.0f, 0.0f, Space.Self);

Error while compiling: BigWheelSpawnFix.cs(27,50): error CS0103: The name `Space' does not exist in the current context

QP21q4V5rZvx2dp.jpg DennAgain

Error while compiling: BigWheelSpawnFix.cs(27,50): error CS0103: The name `Space' does not exist in the current context

Sorry forgot that you need to add the following to the top of the script.

using UnityEngine;