NullReferenceException Spam & Lags...Fixed
System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BetterScarecrows+ThrowGrenadeState.StateLeave (BaseAIBrain brain, BaseEntity entity) [0x00024] in <2e3203d3396e4a9ab4ca1e16a1835826>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x00044] in <c15fd7e5c4df454aa454348e7b772005>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x0001b] in <c15fd7e5c4df454aa454348e7b772005>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <c15fd7e5c4df454aa454348e7b772005>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <c15fd7e5c4df454aa454348e7b772005>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <c15fd7e5c4df454aa454348e7b772005>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <c15fd7e5c4df454aa454348e7b772005>:0 at BaseAIBrain.DoThink () [0x0000d] in <c15fd7e5c4df454aa454348e7b772005>:0 at ScarecrowNPC.ServerThink (System.Single delta) [0x0001a] in <c15fd7e5c4df454aa454348e7b772005>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <c15fd7e5c4df454aa454348e7b772005>:0 at ScarecrowNPC.TryThink () [0x00000] in <c15fd7e5c4df454aa454348e7b772005>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <c15fd7e5c4df454aa454348e7b772005>:0
NullReferenceException: Object reference not set to an instance of an object

Hi, please try the v1.5.4.

If the problem persists, you could disable the custom AI with the new option as it's fixed now.

Others options (for NPC turrets and so) will continue to work. 

Locked automatically