Hello. you can add a plugin to fix the ability for scientists to walk outside their mouth area?assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_patrol.prefab failed to sample navmesh at position (22.5, 34.4, 594.4) on area: HumanNPCI don't have the skills to repair the navmesh or transfer the navmesh from the animals to them. Here is what I tested - maybe it will be useful:
public void OnEntitySpawned(BaseEntity entity)
{
if (entity is ScientistNPC)
{
ScientistNPC sm = (entity as ScientistNPC);
sm.GetComponent<BaseNavigator>().DefaultArea = "Walkable";
sm.NavAgent.areaMask = 1;
var areNPC = sm.GetComponent<BaseNavigator>().DefaultArea;
var areNAV = sm.NavAgent.areaMask;
Debug.Log("reNPC: " + areNPC);
Debug.Log("areNAV: " + areNAV);
}
}