Support for chat type rcon outputNo Thanks
Some rcon clients logs the chat by detecting the output type as chat. Adding the following after Puts at the bottom of OnServerCommand adds support for this. 

ulong userid = 0;

if (player != null)          
userid = player.userID;
            
ConVar.Chat.ChatEntry rconchat = new ConVar.Chat.ChatEntry
{
    Message = string.Join(" ", arg.Args),
    UserId = userid,
    Username = _config.Title,
    Color = _config.MessageColor,
    Time = Facepunch.Math.Epoch.Current
};

Facepunch.RCon.Broadcast(Facepunch.RCon.LogType.Chat, rconchat);​
That would be something to add in Oxide/uMod for Rust, not necessarily this plugin.
Locked automatically