Homes collapse on restart
TL;DR: The cause of this issue is because the server does a stability recalculation of every base on the map on each server startup.
Yeah, I'm having this issue as well. I started using this plugin 2 days ago and it's still an issue to this day. Let me try and explain.
You start building with NoStability enabled, and for this example lets just leave it all in twig and 17 foundations wide and 36 long, 4 walls high and close off the roof with floor frames (because I want to put floor grills in them). Then, restart the server, everything is still there, so far so good. Then, as soon as you upgrade one of the floor frames, the whole thing collapses. The same happens when you try and build something on top of those floor frames.
Having NoStability enabled for yourself, even after restart, will still cause the roof to collapse as soon as you touch it.
My guess is its because the server does a recalculation of the stability of buildings on every restart, and then touching one of those buildingblocks that were previously placed with NS enabled, triggers the new stability recalculation to actually take effect, causing things to collapse.
I've had stability issues as well a few months ago when having built a giant pyramid. It was all good, and then the server restarted, and suddenly there were holes all over the place due to this recalculation taking place, even though there was proper support for the roofs everywhere (wall frames, etc) and it shouldn't have happened, yet it happened anyway. Granted, stability was low because of the roofs, but still, nothing collapsed during building it, it allowed me to place stuff and everything stayed intact. Only after restart this happened. It's as if the calculation result is slightly off/different each time, so if one thing is staying up because of 1% stability difference, then next restart it might collapse because it might have calculated 1% less stability that time. Unlucky.
So, I looked into stability issues/bugs back then, and that's how I found out that this is a thing the server does on every startup. I wish I still had the source where I read about this, but I think the issue in this thread is related to this.
HoRRoRiSTTL;DR: The cause of this issue is because the server does a stability recalculation of every base on the map on each server startup.
Yeah, I'm having this issue as well. I started using this plugin 2 days ago and it's still an issue to this day. Let me try and explain.
You start building with NoStability enabled, and for this example lets just leave it all in twig and 17 foundations wide and 36 long, 4 walls high and close off the roof with floor frames (because I want to put floor grills in them). Then, restart the server, everything is still there, so far so good. Then, as soon as you upgrade one of the floor frames, the whole thing collapses. The same happens when you try and build something on top of those floor frames.
Having NoStability enabled for yourself, even after restart, will still cause the roof to collapse as soon as you touch it.
My guess is its because the server does a recalculation of the stability of buildings on every restart, and then touching one of those buildingblocks that were previously placed with NS enabled, triggers the new stability recalculation to actually take effect, causing things to collapse.
I've had stability issues as well a few months ago when having built a giant pyramid. It was all good, and then the server restarted, and suddenly there were holes all over the place due to this recalculation taking place, even though there was proper support for the roofs everywhere (wall frames, etc) and it shouldn't have happened, yet it happened anyway. Granted, stability was low because of the roofs, but still, nothing collapsed during building it, it allowed me to place stuff and everything stayed intact. Only after restart this happened. It's as if the calculation result is slightly off/different each time, so if one thing is staying up because of 1% stability difference, then next restart it might collapse because it might have calculated 1% less stability that time. Unlucky.
So, I looked into stability issues/bugs back then, and that's how I found out that this is a thing the server does on every startup. I wish I still had the source where I read about this, but I think the issue in this thread is related to this.
Sorry, I've been using it for years and I haven't had this issue.
I just tried what you said and still no problem.
I have this exact issue! Players are losing entire floors of their bases after every server restart.HoRRoRiSTTL;DR: The cause of this issue is because the server does a stability recalculation of every base on the map on each server startup.
Yeah, I'm having this issue as well. I started using this plugin 2 days ago and it's still an issue to this day. Let me try and explain.
You start building with NoStability enabled, and for this example lets just leave it all in twig and 17 foundations wide and 36 long, 4 walls high and close off the roof with floor frames (because I want to put floor grills in them). Then, restart the server, everything is still there, so far so good. Then, as soon as you upgrade one of the floor frames, the whole thing collapses. The same happens when you try and build something on top of those floor frames.
Having NoStability enabled for yourself, even after restart, will still cause the roof to collapse as soon as you touch it.
My guess is its because the server does a recalculation of the stability of buildings on every restart, and then touching one of those buildingblocks that were previously placed with NS enabled, triggers the new stability recalculation to actually take effect, causing things to collapse.
I've had stability issues as well a few months ago when having built a giant pyramid. It was all good, and then the server restarted, and suddenly there were holes all over the place due to this recalculation taking place, even though there was proper support for the roofs everywhere (wall frames, etc) and it shouldn't have happened, yet it happened anyway. Granted, stability was low because of the roofs, but still, nothing collapsed during building it, it allowed me to place stuff and everything stayed intact. Only after restart this happened. It's as if the calculation result is slightly off/different each time, so if one thing is staying up because of 1% stability difference, then next restart it might collapse because it might have calculated 1% less stability that time. Unlucky.
So, I looked into stability issues/bugs back then, and that's how I found out that this is a thing the server does on every startup. I wish I still had the source where I read about this, but I think the issue in this thread is related to this.
Does anyone know of other stability plugins? All I want is for stuff to drop while being able to maintain stability.false
Why does the plugin require server stability to be true? It feels everything collapses on server startup because the server stability is true, then the plugin takes over a split second later.