Is there a way to increase this number?
I would like to make larger electrical systems but I've hit the limit it seems.
Maybe you could add an option for Max Nested Items to this mod?
ElectricGeneratorTweaker plugin but with a large base (18X9X6) with over 50 turrets and 4 sams + lights its a lot of wiring :)
P4R4
yes the limit is 15, after that you get a shortcircuit. maybe be able to remove that limitation from config would be nice, so we can have bigger electrical rooms.
I dont have this problem , each of my test generators put out 750w so i have 2 rows of combiners and have got to 20 connections before i get a short circuit, I usually add the second row to the first after i have split the power (in the first) by using all power to one splitter to 3 splitters to 9 splitters (in the substation) then connect turrets/sams to each of those splitters (which entails connecting more splitters) , I usually have a base of maximum size (160 foundations/triangle foundations) so have up to 45 outside and 20 inside turrets running , on each substation (usually have 2) , I usually manage to have 200+w per turret.
P4R4
try placing down 15 solar panels +14 root combiners to a splitter split to 3 batteries and combine all those batteries (2 combiners) to a blocker let me know how it goes.
Merged post
I'm just saying make a config option which can alter the short circuit limit. There has to be one.
I must apologise for my previous posts !, I use ElectricGeneratorTweaker Plugin and like an idiot missed the plugin reference before I jumped in and made a comment.
the convar for this is ioentity.backtracking. the default value is 8.
ioentity.backtracking * 2 will short circuit at 16 connections if the value is set to the default 8.
using the default value of 8...
it will cut input when it reaches 8 backtracking connections for a ORSwitch and XORSwitch, or 16 for a Electrical Combiner. sprinklers are limited to 8
liquid containers will only drain up to 8 connections, will not update at 16 connections, will not push anything at 32 connections, and will ignore gravity checks at 8.
this is what I gather from the assembly at least. I might've misinterpreted a calculation but regardless adjusting this to a higher value will solve your problem. you can set a convar yourself without relying on an update to do it for you. you might have to put this in your server cfg for it to persist through a server restart
ah thanks nivex i'll give it a try
nivexthe convar for this is ioentity.backtracking. the default value is 8.
ioentity.backtracking * 2 will short circuit at 16 connections if the value is set to the default 8.
using the default value of 8...
it will cut input when it reaches 8 backtracking connections for a ORSwitch and XORSwitch, or 16 for a Electrical Combiner. sprinklers are limited to 8
liquid containers will only drain up to 8 connections, will not update at 16 connections, will not push anything at 32 connections, and will ignore gravity checks at 8.
this is what I gather from the assembly at least. I might've misinterpreted a calculation but regardless adjusting this to a higher value will solve your problem. you can set a convar yourself without relying on an update to do it for you. you might have to put this in your server cfg for it to persist through a server restart
This is awesome! Thanks for the info.