How does the
"Modify Chance (If not modified, use default mineral)": 0.0,
work ?
Is it percentage that overrides all minerals or an entry multiplier ?
And what is the scale ?
How does the
"Modify Chance (If not modified, use default mineral)": 0.0,
work ?
Is it percentage that overrides all minerals or an entry multiplier ?
And what is the scale ?
If modified, it is used "Mineral Items"
"Mineral Items": [
{
"Mineral Item Shorname": "stones",
"Chance": 60.0,
"Minimum pM": 90.0,
"Maximum pM": 150.0
},
{
"Mineral Item Shorname": "metal.ore",
"Chance": 50.0,
"Minimum pM": 11.25,
"Maximum pM": 22.5
},
{
"Mineral Item Shorname": "sulfur.ore",
"Chance": 40.0,
"Minimum pM": 11.25,
"Maximum pM": 11.25
},
{
"Mineral Item Shorname": "hq.metal.ore",
"Chance": 30.0,
"Minimum pM": 0.9,
"Maximum pM": 1.5
}
] Oh okay, so if you set it to 100 it will only use that entry to populate the crater/analysis.
Thanks :o)