Blast doors?

Is there anyway to have conductors continue after a blast door opens? currently they just sit there even after door has opened reguardless of timer duration.

Also if the train is in "Hi" speed it will go right through blast doors

I'll have to look into this. From the sound of it, the train thinks it's still colliding, even after the blast door has moved, which is probably an issue with the way trains work in vanilla.

For the time being, you can design your triggers so that the train stops before then door, then waits for a necessary amount of time for the door to open, assuming you are using RustEdit or something to sense the train and automatically open the door. I have seen a server do this successfully.

Ya i did try playing around with the triggers.. my only problem is that the door is player activated so theres no set time. Thank you though!