Bradley occasionally spawning too quickly

Players have reported that Bradley has occasionally respawned almost instantly despite my below config. I can see via DeathNotes logs that a player for example managed to kill Bradley within 4 mins of a previous Bradley death. I can't seem to reproduce the error myself in tests. Any ideas what might be causing this? I've verified via console command that my vanilla event is disabled.

The only other mods I could think of that affect Bradley are Bradley Guards and Loot Defender. Other than that I run the RustEdit extension which I guess might be relevent though I have no APC Patrol data in my map and only want 1 Bradley at launch as per usual.

I'm honestly stumped.

{
  "Settings": {
    "Announce On Plugin Loaded": false,
    "Use GUIAnnouncements Plugin": false
  },
  "Chat Settings": {
    "Next Event Command": "nextevent",
    "Run Event Command": "runevent",
    "Kill Event Command": "killevent",
    "Chat Prefix": "[AutomatedEvents]: ",
    "Chat Prefix Color": "#00FFFF",
    "Chat SteamID Icon": 0
  },
  "Event Settings": {
    "Bradley Event": {
      "Enabled": true,
      "Display Name": "Bradley",
      "Disable Vanilla Event": true,
      "Minimum Time Between (Minutes)": 25,
      "Maximum Time Between (Minutes)": 27,
      "Minimum Online Players Required (0 = Disabled)": 1,
      "Maximum Online Players Required (0 = Disabled)": 0,
      "Announce Next Run Time": false,
      "Restart Timer On Entity Kill": true,
      "Kill Existing Event On Plugin Loaded": true,
      "Maximum Number On Server": 1,
      "Exclude Player's Entity": false
    },
    "Cargo Plane Event": {
      "Enabled": true,
      "Display Name": "Cargo Plane",
      "Disable Vanilla Event": true,
      "Minimum Time Between (Minutes)": 60,
      "Maximum Time Between (Minutes)": 80,
      "Minimum Online Players Required (0 = Disabled)": 0,
      "Maximum Online Players Required (0 = Disabled)": 0,
      "Announce Next Run Time": false,
      "Restart Timer On Entity Kill": true,
      "Kill Existing Event On Plugin Loaded": false,
      "Maximum Number On Server": 1,
      "Exclude Player's Entity": true,
      "Normal Event Weight (0 = Disable)": 70,
      "FancyDrop Plugin Event Weight (0 = Disable)": 0,
      "PlaneCrash Plugin Event Weight (0 = Disable)": 30
    },
    "Cargo Ship Event": {
      "Enabled": true,
      "Display Name": "Cargo Ship",
      "Disable Vanilla Event": true,
      "Minimum Time Between (Minutes)": 120,
      "Maximum Time Between (Minutes)": 150,
      "Minimum Online Players Required (0 = Disabled)": 0,
      "Maximum Online Players Required (0 = Disabled)": 0,
      "Announce Next Run Time": false,
      "Restart Timer On Entity Kill": true,
      "Kill Existing Event On Plugin Loaded": false,
      "Maximum Number On Server": 1,
      "Exclude Player's Entity": true,
      "Normal Event Weight (0 = Disable)": 80,
      "RustTanic Plugin Event Weight (0 = Disable)": 20
    },
    "Chinook (CH47) Event": {
      "Enabled": true,
      "Display Name": "Chinook",
      "Disable Vanilla Event": true,
      "Minimum Time Between (Minutes)": 120,
      "Maximum Time Between (Minutes)": 150,
      "Minimum Online Players Required (0 = Disabled)": 0,
      "Maximum Online Players Required (0 = Disabled)": 0,
      "Announce Next Run Time": false,
      "Restart Timer On Entity Kill": true,
      "Kill Existing Event On Plugin Loaded": false,
      "Maximum Number On Server": 1,
      "Exclude Player's Entity": true
    },
    "Helicopter Event": {
      "Enabled": true,
      "Display Name": "Helicopter",
      "Disable Vanilla Event": true,
      "Minimum Time Between (Minutes)": 120,
      "Maximum Time Between (Minutes)": 180,
      "Minimum Online Players Required (0 = Disabled)": 0,
      "Maximum Online Players Required (0 = Disabled)": 0,
      "Announce Next Run Time": false,
      "Restart Timer On Entity Kill": true,
      "Kill Existing Event On Plugin Loaded": false,
      "Maximum Number On Server": 1,
      "Exclude Player's Entity": false,
      "Normal Event Weight (0 = Disable)": 65,
      "HeliRefuel Plugin Event Weight (0 = Disable)": 35,
      "PilotEject Plugin Event Weight (0 = Disable)": 0
    },
    "Santa Sleigh Event": {
      "Enabled": false,
      "Display Name": "Santa Sleigh",
      "Disable Vanilla Event": true,
      "Minimum Time Between (Minutes)": 120,
      "Maximum Time Between (Minutes)": 240,
      "Minimum Online Players Required (0 = Disabled)": 1,
      "Maximum Online Players Required (0 = Disabled)": 0,
      "Announce Next Run Time": false,
      "Restart Timer On Entity Kill": true,
      "Kill Existing Event On Plugin Loaded": false,
      "Maximum Number On Server": 1,
      "Exclude Player's Entity": true
    },
    "Christmas Event": {
      "Enabled": false,
      "Display Name": "Christmas",
      "Disable Vanilla Event": false,
      "Minimum Time Between (Minutes)": 60,
      "Maximum Time Between (Minutes)": 120,
      "Minimum Online Players Required (0 = Disabled)": 0,
      "Maximum Online Players Required (0 = Disabled)": 0,
      "Announce Next Run Time": false,
      "Restart Timer On Entity Kill": true,
      "Kill Existing Event On Plugin Loaded": false,
      "Maximum Number On Server": 1,
      "Exclude Player's Entity": true,
      "Normal Event Weight (0 = Disable)": 20,
      "AlphaChristmas Plugin Event Weight (0 = Disable)": 80
    },
    "Easter Event": {
      "Enabled": false,
      "Display Name": "Easter",
      "Disable Vanilla Event": true,
      "Minimum Time Between (Minutes)": 30,
      "Maximum Time Between (Minutes)": 60,
      "Minimum Online Players Required (0 = Disabled)": 0,
      "Maximum Online Players Required (0 = Disabled)": 0,
      "Announce Next Run Time": false,
      "Restart Timer On Entity Kill": true,
      "Kill Existing Event On Plugin Loaded": false
    },
    "Halloween Event": {
      "Enabled": false,
      "Display Name": "Halloween",
      "Disable Vanilla Event": false,
      "Minimum Time Between (Minutes)": 30,
      "Maximum Time Between (Minutes)": 60,
      "Minimum Online Players Required (0 = Disabled)": 0,
      "Maximum Online Players Required (0 = Disabled)": 0,
      "Announce Next Run Time": false,
      "Restart Timer On Entity Kill": true,
      "Kill Existing Event On Plugin Loaded": false
    }
  }
}

I tested it and the timer resets when the Bradley dies.
Maybe the issue has something to do with RustEdit
By the way, you're not using the latest version.

Yeah, exactly! So frustrating. My tests all showed the same yet I know it happened. Good eye! I'll update and get back to you. Thanks for testing too.