Messed up vanilla cargo ship path
I have Automated events for the Santa and Christmas events only and all the other events are set to false.  However when Cargo ship runs, I am assuming it is running on the Automated Events CargoShip path and not the one that I made on my custom map.  Cargo makes odd turns now and sails out into raidiated map area and through oilrig.  This is not the path that I created on my custom map.  Again, I have Cargoship set to false so it will not run

"Cargo Ship Event": {
"Enabled": false,
"Display Name": "Cargo Ship",
"Disable Vanilla Event": false,
"Minimum Time Between (Minutes)": 30,
"Maximum Time Between (Minutes)": 45,
"Minimum Online Players Required (0 = Disabled)": 0,
"Maximum Online Players Required (0 = Disabled)": 0,
"Announce Next Run Time": false,
"Restart Timer On Entity Kill": false,
"Kill Existing Event On Plugin Loaded": false,
"Maximum Number On Server": 1,
"Exclude Player's Entity": true,
"Normal Event Weight (0 = Disable)": 80,
"RustTanic Plugin Event Weight (0 = Disable)": 20

What have I done wrong and how can I fix this issue
I don't know why this happened.
Will the cargo ship run normally when you unload this plugin?
I will create a new path for cargo chip on next wipe and see if I get the same problem and ill let you know if I do.
You should try to unload the plugin and then check again if the cargo ship is working normally