Bradley is still spawning twice. I tried just about every fix listed in the previous threads such as setting server.events to false so that the it will only utilize the plugin spawner. I am still getting Bradley's mating each other and messing up the whole Launch Site monument. It's quite annoying and I don't know what to do at this point. However, I applaud you for coming out with a solid free plugin. But can we have an ETA on a possible fix?
Bradley still spawning twiceNot An Issue
shoot me your configuration. If it is set up correctly it should be no doubles.
{
"Settings": {
"AnnounceOnLoad": "False",
"TurnOffEvents": "False",
"UseGUIAnnouncementsPlugin": "False",
"StartupDelay": "0"
},
"Events": {
"Bradley": {
"Enabled": true,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 1,
"StartOffset": 0.0,
"MinimumTimeBetween": 60,
"MaximumTimeBetween": 60
},
"CargoPlane": {
"Enabled": true,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 1,
"StartOffset": 0.0,
"MinimumTimeBetween": 60,
"MaximumTimeBetween": 80
},
"CargoShip": {
"Enabled": true,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 1,
"StartOffset": 0.0,
"MinimumTimeBetween": 90,
"MaximumTimeBetween": 120
},
"Chinook": {
"Enabled": true,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 3,
"StartOffset": 0.0,
"MinimumTimeBetween": 70,
"MaximumTimeBetween": 80
},
"EasterEvent": {
"Enabled": false,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 1,
"StartOffset": 0.0,
"MinimumTimeBetween": 30,
"MaximumTimeBetween": 60
},
"HalloweenEvent": {
"Enabled": false,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 1,
"StartOffset": 0.0,
"MinimumTimeBetween": 30,
"MaximumTimeBetween": 60
},
"Helicopter": {
"Enabled": true,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 1,
"StartOffset": 0.0,
"MinimumTimeBetween": 150,
"MaximumTimeBetween": 180
},
"HelicopterRefuel": {
"Enabled": false,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 1,
"StartOffset": 0.0,
"MinimumTimeBetween": 45,
"MaximumTimeBetween": 60
},
"PilotEject": {
"Enabled": false,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 1,
"StartOffset": 0.0,
"MinimumTimeBetween": 45,
"MaximumTimeBetween": 60
},
"PlaneCrash": {
"Enabled": false,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 1,
"StartOffset": 0.0,
"MinimumTimeBetween": 45,
"MaximumTimeBetween": 60
},
"SantaEvent": {
"Enabled": false,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 1,
"StartOffset": 0.0,
"MinimumTimeBetween": 30,
"MaximumTimeBetween": 60
},
"XMasEvent": {
"Enabled": false,
"AnnounceNext": false,
"ClearOnStart": false,
"MaximumNumber": 1,
"StartOffset": 0.0,
"MinimumTimeBetween": 60,
"MaximumTimeBetween": 120
}
}
}
"TurnOffEvents": "False",
if that is false then the bradley will spawn normally, resulting in a double spawn as it does not check for the one we spawn. It has to be true or normal spawners still sneak in. I found disabling the server.events does not do remove all the spawners, this code kills them behind the scene to ensure they do not spawn. Supreme was the one who figured it out, and the fix. It is super annoying that that flag does not work as expected.
from the description page:
The plugins has the option to disable server events. It turns them back on upon exit if disabled. It does some extra magic (Thanks you Supreme for that awesome code!) to ensure the default spawns do not occur to avoid the bradley's mating at launch site.
if that is false then the bradley will spawn normally, resulting in a double spawn as it does not check for the one we spawn. It has to be true or normal spawners still sneak in. I found disabling the server.events does not do remove all the spawners, this code kills them behind the scene to ensure they do not spawn. Supreme was the one who figured it out, and the fix. It is super annoying that that flag does not work as expected.
from the description page:
The plugins has the option to disable server events. It turns them back on upon exit if disabled. It does some extra magic (Thanks you Supreme for that awesome code!) to ensure the default spawns do not occur to avoid the bradley's mating at launch site.
Ohh okay. I will try it out and report back. Thank you!
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