Attack helicopter is not spawning not even when called directlyNot An Issue
Hello, 

Attack helicopter is not spawning automatically. When I use /Runevent Heli, message about Attempting to run it appears and nothing after that. In console I can see 23:27:18 [AutomatedEvents] Player changey (76561198030766208) is attempting to run automated event: heli
23:27:18 [AutomatedEvents] Chinook(s) already out
23:27:18 Calling 'AEchatCommand' on 'AutomatedEvents v0.3.17' took 155ms

I tried to call it using standard rust commands and nothing happened. I installed Helicontrol mod and even that cant call it. Is it issue of this plugin?

Thanks
"Helicopter": {
"Enabled": true,
"AnnounceNext": false,
"DisableDefault": true,
"ClearOnStart": false,
"MaximumNumber": 1,
"MinimumTimeBetween": 45,
"MaximumTimeBetween": 60,
"Real_or_Game_Always": "Always",
"BeginRun": 0.0,
"EndRun": 0.0,
"StartOffset": 0.0
},
was one already out? "MaximumNumber": 1, and the message above is saying you are trying to spawn a Chinook but one is already out. You set "DisableDefault": true, so only one spawned in this plugin will be allowed. All other will be removed. So it is working as expected given your settings. I strongly recommend not using disable default unless you are running a near vanilla server.
Hello, 

can you elaborate a bit please? There is no Chinook summoned at the time, I changed Disabledefault to false. I also increased chinook to 5 just to be sure it is not interfiering. Also tried to use Maximumnumber 2 and still cant get any helicopter to spawn, not even manual command from rust (heli.call).

07:29:51 [AutomatedEvents] Player changey (76561198030766208) is attempting to run automated event: heli
07:29:51 [AutomatedEvents] Spawning HeliControl Helicopter
07:29:51 [AutomatedEvents] Killing Pilot Eject
07:29:51 [HeliControl] Helicopter Inbound!
07:29:51 Calling 'AEchatCommand' on 'AutomatedEvents v0.3.17' took 133ms 

Bit puzzled by that Killing pilot eject, because I have that set to false

"PilotEject": {
"Enabled": false,
"AnnounceNext": false,
"DisableDefault": true,
"ClearOnStart": false,
"MaximumNumber": 0,
"MinimumTimeBetween": 45,
"MaximumTimeBetween": 60,
"Real_or_Game_Always": "Always",
"BeginRun": 0.0,
"EndRun": 0.0,
"StartOffset": 0.0
It is Better to use TurnOffEvents than DisableDefault. It allows compatibility with other spawning plugins. DisableDefault is not compatible with other plugin direct call, or spawns. I have updated the documentation a few releases ago, it is worth reading.

"DisableDefault": true,That KILLS ALL helicopters not spawned via the plugin. You really should not use that if you do not need it. I'm tempted to remove it entirely as there are few servers that need it, and its use generates a lot of support requests.

Merged post

I have removed that option to avoid these scenarios going forward.
Locked automatically