Cannot get the Bradley to spawnFixed

I have no idea what I screwed up here.

    "Bradley": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 10,
      "MaximumTimeBetween": 15,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },

Every time I run the command to spawn another Bradley it hits me with this

[AutomatedEvents] Bradley(s) already out

There is not a Bradley out. And it's taking way longer than 15min to respawn.

shoot me the entire config. you went and checked launch? was there any bradley debris out? could be I have made the filter too broad in the check.

I did. Flew around for a while and didn't see anything laying around or any spawning on it's own.

{
  "Settings": {
    "AnnounceOnLoad": "false",
    "TurnOffEvents": "false",
    "UseGUIAnnouncementsPlugin": "false"
  },
  "Events": {
    "Bradley": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 10,
      "MaximumTimeBetween": 15,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "CargoPlane": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 45,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "CargoShip": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 45,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "Chinook": {
      "Enabled": true,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 3,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 45,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "EasterEvent": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "HalloweenEvent": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "Helicopter": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "HelicopterRefuel": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "PilotEject": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "PlaneCrash": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 45,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "SantaEvent": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 30,
      "MaximumTimeBetween": 60,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    },
    "XMasEvent": {
      "Enabled": false,
      "AnnounceNext": false,
      "DisableDefault": false,
      "ClearOnStart": false,
      "MaximumNumber": 1,
      "MinimumTimeBetween": 60,
      "MaximumTimeBetween": 120,
      "Real_or_Game_Always": "Always",
      "BeginRun": 0.0,
      "EndRun": 0.0,
      "StartOffset": 0.0
    }
  }
}
please try setting "TurnOffEvents": "false", to "TurnOffEvents": "true",I will give this a test on my test box after work tonight.

Merged post

yeah it seems even with events off it is running a spawner, removed that line of code in the check.
Sorry. Just seeing this now. So use the suggested setting with the new update as well?
yes :) otherwise the default spawners will run as well. you can run both but you will end up with "bonus" spawns from the normal spawners. turning them off makes it so only the plugin will be spawning them.
Locked automatically