I see the plugin only works for player deployed Targets; anyway to make it work with "spawned" Reactive Targets?
Working with spawned reactive targets?Solved
Made it, if anyone interested:
Line 21
if (target != null && target.IsKnockedDown() && permission.UserHasPermission(p, permissionName))
Change to
if (target != null && target.IsKnockedDown() )
That removes the permission check entirely.
I wouldn't suggest doing this if you have it bound with permissions.
Yeah, i noticed that; i'm using it on a Aim Train server so its ok.
Thank you very much.
Locked automatically