Working with spawned reactive targets?Solved
I see the plugin only works for player deployed Targets; anyway to make it work with "spawned" Reactive Targets?

Made it, if anyone interested:

Line 21

if (target != null && target.IsKnockedDown() && permission.UserHasPermission(p, permissionName))

Change to

if (target != null && target.IsKnockedDown() )

That removes the permission check entirely.
I wouldn't suggest doing this if you have it bound with permissions.

Yeah, i noticed that; i'm using it on a Aim Train server so its ok.

Thank you very much.

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