private void CreateCollider()
{
var sphereCollider = entity.gameObject.AddComponent<SphereCollider>();
sphereCollider.gameObject.layer = (int)Rust.Layer.Reserved1;
sphereCollider.radius = instance.configData.automaticPickupSettings[pickupType].radius;
sphereCollider.isTrigger = true;
createdCollider = true;
}Chanhing layer of gameobject (on entity) to create a trigger means that object will lose abilities (Ex: if you will change layer of furnace it will fly in air if you destroy foundation under it for example