"block.stair.lshape": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"block.stair.ushape": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"campfire": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"floor": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"floor.frame": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"floor.grill": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"floor.ladder.hatch": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"floor.triangle": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"fogmachine": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"foundation": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"foundation.steps": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"foundation.triangle": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"roof": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"sleepingbag_leather_deployed": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.doorway": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.external.high.stone": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.external.high.wood": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.frame": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.frame.cell": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.frame.cell.gate": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.frame.fence": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.frame.fence.gate": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.frame.garagedoor": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.frame.netting": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.frame.shopfront": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.frame.shopfront.metal": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.half": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.low": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
"wall.window": {
"Enabled destroy": true,
"Check if it is a player's entity": true,
"Delay destroy time (seconds)": 600.0,
"Tick rate (Damage per tick = max health / this)": 10.0,
"Destroy time (seconds)": 3600.0
},
Merged postCamp Fires, External Walls, etc aren't decaying either.