Every single player is getting Aimbot Violations even myself when testing it. Like seeing floods to my discord like I've never seen before ever. Before this it was insanely accurate for "Aimbot Violations" now we are being flooded with 1000s of false positives from every single player playing on our servers.
After recent update
Can confirm.
can confirm: Aimboat messages especially on the tugboat
Zyndaincan confirm: Aimboat messages especially on the tugboat
Yes and a lot on the Cargo Ship!
I had the same issue. Got tons of aimbot violations from 2 players who were on cargo ship. seems to be some bug related to moving objects on the water such as cargo ship and tug boats.
Same here
Vouch for previous comments
Same here
Hi guys, i gonna get suspisiosly more violations too in arkan plugin, after a new developers update.
I think somethink get works wrong after update, i will wend you screenshots in my discord group. For last days i get more than 100+ aimbot violations at different peoples, and they are clean.
Screenshot: https://ibb.co/rpBfHN9|
BoundlessZeusI had the same issue. Got tons of aimbot violations from 2 players who were on cargo ship. seems to be some bug related to moving objects on the water such as cargo ship and tug boats.
Have also seen it happening with trains in underground tunnels, seems like it's likely an issue with all entities that the player gets parented to.
I also have the console lighting up like a Christmas tree cheap light, with several Aimbot instances.
Confirming, On Cargo, Tunnels, in map, I also use BotRespawn so bots also in several locations triggering it as well as on players.
Remileveu
I also have the console lighting up like a Christmas tree cheap light, with several Aimbot instances.
Confirming, On Cargo, Tunnels, in map, I also use BotRespawn so bots also in several locations triggering it as well as on players.
We need the developer working on this ASAP! This plugin was literally a godsend for aimbot violations, only false positives were very long distance kills.
Merged post
Looks like @misticos is the current developer working on this plugin?
Confirmed on my end also
The same thing started after updating the flood of false detectors on players.
ANyone found any solution yet?