I wonder if Arkan still works correctly after the newest update.
Does this still work with the new recoil update?
I've disabled recoil checks for now as the RNG in the new aim makes scripts a lot less useful and I'm less concerned about scripters (for now anyway). This is still very useful for aimbot alerting.
I have a player on my server with 90% probability wirh the m249, he killed 4 NPCs within 50 seconds with projectiles. Should I ignore this? I'm serious. I'm new to this plugin. And he triggered other alerts, like 9 other alerts, from 75% the lowest, to 90% the highest, lots of 80ish percent.
I have a player on my server with 90% probability wirh the m249, he killed 4 NPCs within 50 seconds with projectiles. Should I ignore this? I'm serious. I'm new to this plugin. And he triggered other alerts, like 9 other alerts, from 75% the lowest, to 90% the highest, lots of 80ish percent.
mizifihI have a player on my server with 90% probability wirh the m249, he killed 4 NPCs within 50 seconds with projectiles. Should I ignore this? I'm serious. I'm new to this plugin. And he triggered other alerts, like 9 other alerts, from 75% the lowest, to 90% the highest, lots of 80ish percent.
This plugin was designed pre-recoil change. I would trust it for Aimbot, but I would not make decisions based on recoil alerts at this time. For the time being, I wouldn't worry about recoil scripting at all as the randomness of the new patterns limit the usefulness of scripts.
Arkan is essentially useless after the new update. Its tracking the old recoil patterns.. Everybody is pinging Arkans (for those that have any more recoil control than an asbolute noob)
If it were updated it could probably go back to reliable... but with RNG and changing aimcones, even then it might still not be reliable
No offense but that last sentence is false. Ive seen quite a few scripts updated to the new recoil and they are still useful up to about 10 shots. This plugin isnt useful until its updated but the scripters are always going to find a way
strikeeagle12No offense but that last sentence is false. Ive seen quite a few scripts updated to the new recoil and they are still useful up to about 10 shots. This plugin isnt useful until its updated but the scripters are always going to find a way
What plugins do you recomend for no-recoil or as a complete replacement for arkan?
mizifihWhat plugins do you recomend for no-recoil or as a complete replacement for arkan?
Nothing publicly available. But I still stand by my statement that the usefulness of scripts is limited by the change. Yes you can compensate for the recoil drift with scripts so that it takes less braincells to hold a tight group, but the RNG ensures you're not going to fire lazer beams. You can still script, but managing recoil is so easy no that I see now reason why anyone would bother (or why I would care if someone does).
It's so freaking annoying now... I have a player with Arkan is screaming his name, 13 violations. But only 2 above 60%, lots of 75ish%... the problem is, only this player reach this level of accuracy, Arkan is in love with him. Only one other player was tagged by Arkan, but with 75% accuracy.explodedotgg
Nothing publicly available. But I still stand by my statement that the usefulness of scripts is limited by the change. Yes you can compensate for the recoil drift with scripts so that it takes less braincells to hold a tight group, but the RNG ensures you're not going to fire lazer beams. You can still script, but managing recoil is so easy no that I see now reason why anyone would bother (or why I would care if someone does).
many players getting aimbot alerts mabye cuz new recoil
I am also here looking for an update. Thanks.
mizifih
It's so freaking annoying now... I have a player with Arkan is screaming his name, 13 violations. But only 2 above 60%, lots of 75ish%... the problem is, only this player reach this level of accuracy, Arkan is in love with him. Only one other player was tagged by Arkan, but with 75% accuracy.
Pre-recoil change I set the plugin to ignore anything below 90%. I suggest you do the same, ESPECIALLY now after the change. And even now I wouldn't necessarily suspect scripts above 90% - it just spares you from the very false positives you get below that threshold.
explodedotgg
Nothing publicly available. But I still stand by my statement that the usefulness of scripts is limited by the change. Yes you can compensate for the recoil drift with scripts so that it takes less braincells to hold a tight group, but the RNG ensures you're not going to fire lazer beams. You can still script, but managing recoil is so easy no that I see now reason why anyone would bother (or why I would care if someone does).
Nothing publicly available... : (
It's the same with hacks but somehow hackers/scripters buy private shit all the day and ruin the game while I never seen any private anticheat/no-recoil/script detection or watever else useful and WORKING to be out for sale. while every big damn server use something but care only for their ********. They do not care if game have less cheaters, and if the community is clean, they just care if their server is OK... LoL. Anyways I see last update from 1month that says Fix for the latest Rust update. Is this fix cuz plugin just do not compile or no recoil alerts are also accurate and working after the RNG update? I guess it's still broken... Ooof.