The AFK settings is not working correct?!?! I had it on 31 min cause i have a AFK kick on same time. But what happend was that when a player lost protection and raid started. They could only raid for 31 min. So i had to set it to 30 days (43200 minutes). So it last out 14 days wipe periode. What happends if i set this AFK to 0 (zero)?
AFK settings working?
Going afk, just like going offline, initiates offline protection. There is no online protection.
that is not a answer. there is a bug in this. and can it be fixed by setting afk to zero?
In response to PlayerKnownAsRay ():that is not a answer. there is a bug in this. and can it be fixed by setting afk to zero?
they lost protecten being offline more than 24 hours. then when raid started it could only last 31 min, before protecton was on again, without players login in. Now i use this, but we will test more. cooldown min i have xxxxx out in config
{
"absoluteTimeScale": {
"03": 0.1
},
"activity": [
"input",
"loot",
"respawn",
"chat",
"wakeup"
],
"afkMinutes": 43200, (((((was 31)))))
"clanFirstOffline": false,
"clanShare": true,
"cooldownMinutes": xxxxxxxxxxxxxxxxxxxxxxxxx,
"damageScale": {
"1": 0,
"24": 1
},
"interimDamage": 0.0,
"minMembers": 1,
"playSound": true,
"prefabs": [
"door.hinged",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external",
"box",
"locker"
],
"showMessage": true,
"sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
"VERSION": "0.3.6"
} Regardless of how much protection they have, being active for any amount of time will remove the protection. If they go offline again the protection will resume from the beginning. That's how it works, I'm not sure what you're trying to say.