Configuration questions

I have desided to make a solid NO OFFLINE RAID server, with some exception. A player have to return to server within 24 hours to keep offline protection.

1. But is 24 hours protect working when i restart server?

2. And how does this Clanfirst and Clanshare work?

"clanFirstOffline": false, - This wait until all CLAN members are offline?
"clanShare": true,  - This removes protection when 1 clan member are online?

{
"absoluteTimeScale": {
"03": 0.1
},
"activity": [
"input",
"loot",
"respawn",
"chat",
"wakeup"
],
"afkMinutes": 31,
"clanFirstOffline": false,
"clanShare": true,
"cooldownMinutes": 1,
"damageScale": {
"1": 1,
"24": 0
},
"interimDamage": 0.0,
"minMembers": 1,
"playSound": false,
"prefabs": [
"door.hinged",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external",
"box",
"locker"
],
"showMessage": true,
"sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
"VERSION": "0.3.6"
}
Base protection is not affected by normal server restarts.

"clanFirstOffline" changes whether or not base protection is determined by the first offline clan-mate or the last offline clan-mate.

"clanShare" does remove protection when 1 clan-mate is online (with the default configuration).  You can change "minMembers" to change how many members must be online for the rest of the clan to be considered online.
In response to Calytic ():
Base protection is not affected by normal server restarts.

"clanFirstOffline" changes whe...

i use smooth restart

ok, so"clanFirstOffline": false, - This wait until all CLAN members are offline? YES OR NO?
ok, share have to be false - 1 member ARE ONLINE and base HAVE NO protect?

If clanShare is disabled then clans are not considered at all when determining if a player is offline/online.

> ok, so"clanFirstOffline": false - This wait until all CLAN members are offline? YES OR NO?

I don't think you're understanding this feature.  It's both, or neither.  If Player A goes offline 2 hours ago, and Player B goes offline 1 hour ago, "clanFirstOffline" will change which player determines the damage mitigation (the first offline, or the last offline).

2 more things:

activity

"input",
"loot",​

What is this?


"prefabs": [
"door.hinged",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external",
"box",
"locker"
],

Anything missing here to protect a base?

> What is this?

The type of activities which constitute active play. Disabling activities will make online checking less accurate while providing a performance benefit.  At least one activity is required

> Anything missing here to protect a base?

I don't know, I'm not familiar with every deployable in Rust.
In response to Calytic ():
> What is this?

The type of activities which constitute active play. Disabling activit...
its in your plugin config?!?! i can use this: https://www.corrosionhour.com/rust-item-list/
AntiOfflineRaid attempts to determine whether a player is AFK or not.  The "activity" settings will change how accurate this feature is.
In response to Calytic ():
AntiOfflineRaid attempts to determine whether a player is AFK or not.  The "activity" settings will...
ok, so its not activities to decide if a player are online? I was thinking this was to not let anyone just login and out again to get more protection?!
The "activity" setting is only there to ensure players who are actively playing do not get offline protection while players who are AFK (but still online) do.
okay so i wanted some help with this plugin and the post just get delete? why? I just wanted some help with the config.
In response to Atreyu ():
okay so i wanted some help with this plugin and the post just get delete? why? I just wanted some he...
Your posts were split, not deleted. Please see the other thread of yours.