The plugin is also protecting base from decayingSolved

Everything is in the title, I'm using the plugin to 100% protect when people are offline, bases are decaying but not taking any damages from it.
Is there a way to avoid this ?

Alright I managed to fix this myself, just replace OnEntityDamage line 427 with this :

        object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo hitInfo)
        {
            if (hitInfo == null)
                return null;
            if (entity == null)
                return null;
            if (!hitInfo.damageTypes.Has(Rust.DamageType.Decay))
            {
                if (IsBlocked(entity))
                    return OnStructureAttack(entity, hitInfo);
            }
            return null;  
        }

Base are decaying correctly and also being protected from offline raid.

Thank you !!!

I am assuming bases will stay protected from decaying if the TC has enough supplies with this edit, right?

Locked automatically