Some walls will have correct protection, others will be 100%Not An Issue
So even tho the max protection should be 60%, I'm having this weird issue where SOME walls will be the correct 60% and others will be full 100% protection all on the same player base. I could use some help with this it makes it very frustrating for my players.
Protection is determined by the ownership of the wall.
Right, but 60% is the highest protection any wall should have and some are showing as 100% 
Please include relevant details, such as your plugin configuration and the /ao status of the player who owns the wall.
Here is my config file:

{
  "absoluteTimeScale": {
    "03": 0.1
  },
  "activity": [
    "input",
    "loot",
    "respawn",
    "chat"
  ],
  "afkMinutes": 5,
  "clanFirstOffline": false,
  "clanShare": false,
  "cooldownMinutes": 15,
  "damageScale": {
    "1": 0.4,
    "6": 0.6,
    "12": 0.8,
    "18": 1.0
  },
  "interimDamage": 0.0,
  "minMembers": 1,
  "playSound": true,
  "prefabs": [
    "door.hinged",
    "door.double.hinged",
    "window.bars",
    "floor.ladder.hatch",
    "floor.frame",
    "wall.frame",
    "shutter",
    "wall.external",
    "gates.external",
    "box",
    "locker"
  ],
  "showMessage": true,
  "sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
  "VERSION": "0.3.5"
}​


I'm sorry what do you mean by /ao ?

/ao is the command that you can use to check the current offline status of a particular player.

Like, /ao Calytic

So your configuration is as such

Player logs off
00:00 - 00:15 offline = 100% damage
00:16 - 00:59 offline = 0% damage (interim damage)
01:00 - 05:59 offline = 40% damage
06:00 - 11:59 offline = 60% damage
12:00 - 17:59 offline = 80% damage
18:00 - infinity = 100%

Also

03:00AM - 03:59AM = 10% damage

Got it, thanks for the help! Set my interim damage to .4 which should get things where I intended.
Locked automatically