So even tho the max protection should be 60%, I'm having this weird issue where SOME walls will be the correct 60% and others will be full 100% protection all on the same player base. I could use some help with this it makes it very frustrating for my players.
Some walls will have correct protection, others will be 100%Not An Issue
Protection is determined by the ownership of the wall.
Right, but 60% is the highest protection any wall should have and some are showing as 100%
Please include relevant details, such as your plugin configuration and the /ao status of the player who owns the wall.
Here is my config file:
I'm sorry what do you mean by /ao ?
{
"absoluteTimeScale": {
"03": 0.1
},
"activity": [
"input",
"loot",
"respawn",
"chat"
],
"afkMinutes": 5,
"clanFirstOffline": false,
"clanShare": false,
"cooldownMinutes": 15,
"damageScale": {
"1": 0.4,
"6": 0.6,
"12": 0.8,
"18": 1.0
},
"interimDamage": 0.0,
"minMembers": 1,
"playSound": true,
"prefabs": [
"door.hinged",
"door.double.hinged",
"window.bars",
"floor.ladder.hatch",
"floor.frame",
"wall.frame",
"shutter",
"wall.external",
"gates.external",
"box",
"locker"
],
"showMessage": true,
"sound": "assets/prefabs/weapon mods/silencers/effects/silencer_attach.fx.prefab",
"VERSION": "0.3.5"
}I'm sorry what do you mean by /ao ?
/ao is the command that you can use to check the current offline status of a particular player.
Like, /ao Calytic
So your configuration is as such
Player logs off
00:00 - 00:15 offline = 100% damage
00:16 - 00:59 offline = 0% damage (interim damage)
01:00 - 05:59 offline = 40% damage
06:00 - 11:59 offline = 60% damage
12:00 - 17:59 offline = 80% damage
18:00 - infinity = 100%
Also
03:00AM - 03:59AM = 10% damage
Got it, thanks for the help! Set my interim damage to .4 which should get things where I intended.
Locked automatically