Calling hook OnEntityTakeDamage resulted in a conflictFixed

Yeah not sure how it would work on a possible fix the OnStructureAttack code is as follows

object OnStructureAttack (BaseEntity entity, HitInfo hitinfo)
        {
            ulong targetID = 0;

            targetID = entity.OwnerID;
            if (targetID.IsSteamId () && HasPerm (targetID.ToString (), "antiofflineraid.protect") && lastOnline.ContainsKey (targetID)) {
                float scale = scaleDamageCached (targetID);
                if (clanShare) {
                    if (IsClanOffline (targetID))
                        return mitigateDamage (hitinfo, scale);
                } else
                    return mitigateDamage (hitinfo, scale);
            }

            return null;
        }
You'd need to follow the rabbit hole further into mitigateDamage.
5e13a8d5b2bc5.jpg Wulf
You'd need to follow the rabbit hole further into mitigateDamage.
LOL the rabbit hole - now that actually made me laugh out loud my friend LOL - Really needed a good laugh too - Thanks Brotha LOL
If these plugins are even compatible, the way to fix this is by integrating AOR with TruePVE and have one plugin be subordinate to the other for this hook.
i have a Problem:

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: VIPNoDecay - True (Boolean), AntiOfflineRaid (False (Boolean))

wh can i fix it?

Hello, I just inserted and activated AntiOfflineRaid, now I got the following message in the console

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: ZoneManager - True (Boolean), AntiOfflineRaid (False (Boolean))

Is there finally a solution to the problem?
Or do I have to look for other plugins that work together?
I am having this issue on the Server and it lags when this message spams.  I have read this fourm thread and i see no solution or fix for this.
I see a mod point to where the issue is but no solution to fix it.  How do i do this in the .cs file.  What is the Code that will fix this?

Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: AntiOfflineRaid - False (Boolean), NoDecay (True (Boolean))

Not really a hook conflict, just the plugins returning different values. You can fix this by going into either Anti Offline Raid and changing where it returns false to true, or by going into No Decay and changing where it returns true to false.
But where?  i check the Antioffline raid and i see a lot that are return null.  haven't tried the No Decay one.  You know where i need to look to fix this?
In the OnEntityTakeDamage method.
object OnEntityTakeDamage (BaseCombatEntity entity, HitInfo hitInfo)
{
if (hitInfo == null)
return null;
if (entity == null)
return null;

if (IsBlocked (entity))
return OnStructureAttack (entity, hitInfo);

return null;
}

This is what i see,  No where do i see to change from True -> False or the other way around.    EVeryone says that something has to be changed but not offer exactly want needs to be done.
Plugin owner and an admin on umod and still not a single reply on a massive issue. Things never change here i see. 
5f2e57fe3a538.jpg Majaspokla
Plugin owner and an admin on umod and still not a single reply on a massive issue. Things never change here i see. 
The plugin owner has a lot on his plate, so try to show an ounce of respect please, thanks. Support is given as able, and Patching is open for other developers to contribute. He has replied to this thread as well.

The issue is also just a warning, not a major issue and not an actual conflict. The warning can be ignored or filtered.
5e13a8d5b2bc5.jpg Wulf
The plugin owner has a lot on his plate, so try to show an ounce of respect please, thanks. Support is given as able, and Patching is open for other developers to contribute. He has replied to this thread as well.

The issue is also just a warning, not a major issue and not an actual conflict. The warning can be ignored or filtered.

I am sorry but this issue has been going on for almost a year according to this thread and this causes lag on my Server.  as i am sure it does on others.

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