Dynamic Timing on RefiringSuggestion

Currently, there's a set time for when the Turret kicks back in. The issue is, eventually, the raider will understand how long that delay is and take advantage of the gap in shooting.

I propose that the delay in shooting be a range as opposed to a set time. For instance, instead of setting a delay of 15 seconds, set a range of time between 3 and 20 seconds and make it so that it could be 4 seconds, 12 seconds, 5 seconds or 15. 

This would make it much more difficult to know when the Turret will start shooting again and it will make it harder for raiders to approach.

 

Nice idea