It has been one month since we soft-launched our new home at uMod.org to the public, with the intention of replacing the forums at oxidemod.org. In the future, we will attempt to provide at least monthly or bi-monthly status reports to the community. With these announcements and status updates, we hope to answer any major questions and keep everyone in the community apprised of any important developments regarding the uMod project, site, and platform.
To get started, the overall status of the project is: So far, so good.
The migration of existing plugins from oxidemod.org is around ~35% at the moment.
What is the difference between a fully migrated and a partially migrated plugin?
The old OxideMod.org platform only supported BBCode for plugin documentation. As such, plugin developers only had a small subset of tags with which to format their documentation. Not only that, but if a plugin developer uses source control such as GitHub/GitLab, they would have to write their documentation twice (many didn't bother). Once in BBCode for OxideMod.org and once again in Markdown for GitHub/GitLab.
Markdown is the standard for documentation across open source projects, and most development-related sites generally. Though it will be a substantial process updating the documentation for hundreds of plugins, we decided it would be better to have these plugins available for download (even if the documentation is improperly formatted). You may see many plugins that appear to have unformatted code in them. Rest assured, we are periodically going through each and every plugin and updating their documentation to conform to the new and more robust standard.
There are an additional 400-600 plugins that were imported from OxideMod awaiting approval. We are attempting to prioritize the more popular plugins first before we go through the entire catalog. If you are a plugin developer wondering about the status of your plugins, feel free to ask us.
Please do NOT resubmit your plugin if it was already published on the old site. We already have it, we just need to run some automated tests, update the documentation, and assign it to you. If your plugin is already published, but you do not have access to update it, feel free to claim it using the “Claim” button at the top of the plugin page and we'll review that claim.
We have been very busy fixing bugs, optimizing, and adding new features. Many aspects are still incomplete, but here are a few we've completed:
Due to the rushed and admittedly premature release of the new uMod site, we've been focused largely on migrating, stablizing the site, and improving the free and open-source side of uMod. This effort has consumed most of the time and resources we have available, forcing us to delay our plans for an official uMod Marketplace. That said, this important feature is still planned and will be released as soon as possible.
Thank you for your patience and continued support. We hope you are as excited about our recent developments as we are! We appreciate your patience and look forward to receiving your feedback in the coming months.
> This new library is not free to us and will likely cost at least $500-$1000
We are forced to give every month on patreon?
When is the Oxide -> uMod namespace change happening and will https://github.com/theumod/umod.rust be the location for uMod going forth? Will it also mean folder paths on Servers will need to be updated? ie. /serveridentity/umod/...
We don't have an exact timeline for the switch, but probably not this month.
Sounds great! I saw it on the Dev builds so I just wanted to make sure everything was prepared. If a announcement post could be put up ahead of time that would be great!
Also dashboard sounds like it should have a section for plugin developers which should have at least a list of your own plugins.
I mean it would be intuitive to have plugin list in your dashboard.