Duplicates for one signal now
@k1lly0u - Confirmed since the latest Rust Updates, when you throw a supply signal with Airdrop Precision on, it creates 2 supply drops and cargo planes for every 1 thrown.
I suspect line 18 is not stopping the normal drop like it used to:supplySignal.CancelInvoke(supplySignal.Explode);Perhaps it needs this right after it?:supplySignal.SetFlag(BaseEntity.Flags.On, false);supplySignal.SendNetworkUpdateImmediate();Just a wild guess. I do hope this gets fixed as I love beaning players right on their heads. ;-)
5b5c36c6b9361.png mspeedie
I suspect line 18 is not stopping the normal drop like it used to:supplySignal.CancelInvoke(supplySignal.Explode);Perhaps it needs this right after it?:supplySignal.SetFlag(BaseEntity.Flags.On, false);supplySignal.SendNetworkUpdateImmediate();Just a wild guess. I do hope this gets fixed as I love beaning players right on their heads. ;-)

lol I will have to see if that fixes it, I love that too LOL I will test it out and report back, Haven't seen @k1lly0u on this one yet,.

Merged post

Didn't work still 2 drops happened.