Hello, the plugin does not work after the last update :(
Plugin broken with the updateFixed
Temporary fix:
Change line 473 from
if (player.inventory.AllItems().Length == 2)
{
if (player.inventory.GetAmount(ItemManager.FindItemDefinition("rock").itemid) == 1)
{
if (player.inventory.GetAmount(ItemManager.FindItemDefinition("torch").itemid) == 1)
{
player.inventory.Strip();
}
}
}
To
if (player.inventory.containerMain.itemList.Count == 2)
{
if (player.inventory.GetAmount(ItemManager.FindItemDefinition("rock").itemid) == 1 &&
player.inventory.GetAmount(ItemManager.FindItemDefinition("torch").itemid) == 1)
{
player.inventory.Strip();
}
}
And also change line 697 from
if (player.inventory.AllItems().Length == 0)
to
if (player.inventory.containerMain.itemList.Count == 2)
Merged post
The SaveInv feature may not fully work as intended but as far as I can see it does.
Locked automatically