Users written to config are not affected

It would be very nice if it is possible to not loot the admins whose steamid we have added to the config.

using Newtonsoft.Json;
using Oxide.Core.Configuration;
using System;
using System.Collections.Generic;
 
namespace Oxide.Plugins
{
    [Info("Admin No Loot", "Dana", "0.1.3")]
    [Description("Protects admins' corpses and bodies from being looted.")]
    public class AdminNoLoot : RustPlugin
    {
        private PluginConfig _pluginConfig;
        public const string PermissionBypass = "adminnoloot.bypass";
 
        #region Hooks
 
        protected override void LoadDefaultConfig()
        {
            PrintWarning("Loading Default Config");
        }
        
        protected override void LoadConfig()
        {
            var configPath = $"{Manager.ConfigPath}/{Name}.json";
            var newConfig = new DynamicConfigFile(configPath);
            if (!newConfig.Exists())
            {
                LoadDefaultConfig();
                newConfig.Save();
            }
            try
            {
                newConfig.Load();
            }
            catch (Exception ex)
            {
                RaiseError("Failed to load config file (is the config file corrupt?) (" + ex.Message + ")");
                return;
            }
 
            newConfig.Settings.DefaultValueHandling = DefaultValueHandling.Populate;
            _pluginConfig = newConfig.ReadObject<PluginConfig>();
if (_pluginConfig.Config == null)
{
    _pluginConfig.Config = new AdminNoLootConfig
    {
        ShowWarning = true,
        ImmuneSteamIDs = new List<string>()
        {
        "76561############", // First SteamID
        "76561############"  // Second SteamID
        }
    };
}
            newConfig.WriteObject(_pluginConfig);
            PrintWarning("Config Loaded");
        }
 
        private void OnServerInitialized()
        {
            permission.RegisterPermission(PermissionBypass, this);
        }
 
        protected override void LoadDefaultMessages()
        {
            lang.RegisterMessages(new Dictionary<string, string>
            {
                { MessageManager.NoCorpseLootPermission, "You can't loot Admin corpse!" },
                { MessageManager.NoBagLootPermission, "You can't loot Admin bag!" },
                { MessageManager.NoBodyLootPermission, "You can't loot Admin body!" },
            }, this);
        }
 
        object CanLootPlayer(BasePlayer target, BasePlayer looter)
        {
            if (target.IsAdmin && target.userID != looter.userID && !permission.UserHasPermission(looter.UserIDString, PermissionBypass) && !_pluginConfig.Config.ImmuneSteamIDs.Contains(target.UserIDString))
            {
                if (_pluginConfig.Config.ShowWarning)
                    looter.ChatMessage(lang.GetMessage(MessageManager.NoBodyLootPermission, this, looter.UserIDString));
 
                return false;
            }
            return null;
        }
 
        object CanLootEntity(BasePlayer player, DroppedItemContainer container)
        {
            var target = BasePlayer.FindAwakeOrSleeping(container.playerSteamID.ToString());
            if (target == null)
                return null;
 
            if (target.IsAdmin && target.userID != player.userID && !permission.UserHasPermission(player.UserIDString, PermissionBypass) && !_pluginConfig.Config.ImmuneSteamIDs.Contains(target.UserIDString))
            {
                if (_pluginConfig.Config.ShowWarning)
                    player.ChatMessage(lang.GetMessage(MessageManager.NoBagLootPermission, this, player.UserIDString));
 
                return false;
            }
            return null;
        }
 
        object CanLootEntity(BasePlayer player, LootableCorpse corpse)
        {
            var target = BasePlayer.FindAwakeOrSleeping(corpse.playerSteamID.ToString());
            if (target == null)
                return null;
 
            if (target.IsAdmin && target.userID != player.userID && !permission.UserHasPermission(player.UserIDString, PermissionBypass) && !_pluginConfig.Config.ImmuneSteamIDs.Contains(target.UserIDString))
            {
                if (_pluginConfig.Config.ShowWarning)
                    player.ChatMessage(lang.GetMessage(MessageManager.NoCorpseLootPermission, this, player.UserIDString));
 
                return false;
            }
            return null;
        }
 
        #endregion Hooks
 
        #region Classes
 
        public class MessageManager
        {
            public const string NoCorpseLootPermission = "NoCorpseLootPermission";
            public const string NoBagLootPermission = "NoBagLootPermission";
            public const string NoBodyLootPermission = "NoBodyLootPermission";
        }
 
        private class PluginConfig
        {
            public AdminNoLootConfig Config { get; set; }
        }
 
private class AdminNoLootConfig
{
    [JsonProperty(PropertyName = "Warning - Enabled")]
    public bool ShowWarning { get; set; }
 
    [JsonProperty(PropertyName = "Immune SteamIDs")]
    public List<string> ImmuneSteamIDs { get; set; }
}
 
        #endregion Classes
    }
}


you can use if you want to use