Server not starting on LinuxFixed
ERR Error sending to console server: Receiving unhandled NULL exception #0 0x007fc80c1f66c0 in GC_clear_stack_inner
#1  0x007fc80c1ff0d2 in GC_gcj_malloc #2 0x007fc80c1d5170 in mono_gc_register_root
#3 0x007fc80c18b3de in mono_runtime_exec_managed_code
#4  0x007fc80c18b555 in mono_runtime_exec_managed_code
#5 0x007fc80c18b59d in mono_object_new_specific
#6 0x00000040920f37 in (wrapper managed-to-native) object:__icall_wrapper_ves_icall_object_new_specific (intptr)
#7 0x007fc80c01e0ad in mono_print_method_from_ip
#8 0x007fc80c18999b in mono_perfcounter_foreach
#9 0x007fc80c18d15c in mono_object_unbox
#10 0x007fc80c147064 in mono_exception_from_name_domain
#11 0x007fc80c0979c3 in mono_print_thread_dump_from_ctx
#12 0x007fc80c10c4d6 in mono_breakpoint_clean_code
#13 0x00000040ce63af in WinFormConnection:IsLogLevelEnabled (UnityEngine.LogType)
#14 0x00000040ce61bc in (wrapper remoting-invoke-with-check) WinFormConnection:SendLog (string,string,UnityEngine.LogType)
#15 0x00000040af9660 in (wrapper delegate-invoke) :invoke_void_string_string_LogType (string,string,UnityEngine.LogType) eac_server.so [x64] :: OnLoad()
We'll probably need to start building for both Linux and Windows just to make sure there aren't any compatbility issues across the OSes. This is already set up for uMod builds, but I'll look into adding that to Oxide builds as able.
2019-12-31T17:20:18 1.475 INF WorldStaticData.Init() needed 0.427s
2019-12-31T17:20:18 1.485 INF Started Telnet on 26917
2019-12-31T17:20:18 1.487 INF WinThread started
NullReferenceException: Object reference not set to an instance of an object
at System.Windows.Forms.Control.SetVisibleCore (System.Boolean value) [0x0001e] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.Form.SetVisibleCore (System.Boolean value) [0x0007b] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.Control.set_Visible (System.Boolean value) [0x0000c] in <6528e4a6660e47ef95c4a290865951bf>:0
at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control.set_Visible(bool)
at System.Windows.Forms.Application.RunLoop (System.Boolean Modal, System.Windows.Forms.ApplicationContext context) [0x0005f] in <6528e4a6660e47ef95c
4a290865951bf>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.ApplicationContext context) [0x00014] in <6528e4a6660e47ef95c4a290865951bf>:0
at System.Windows.Forms.Application.Run (System.Windows.Forms.Form mainForm) [0x00006] in <6528e4a6660e47ef95c4a290865951bf>:0
at WinFormInstance.windowThreadMain () [0x00027] in <f38a6f0fb59d4955ad7825c0f8946112>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, Syst
em.Object state, System.Boolean preserveSyncCtx) [0x00071] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Objec
t state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Objec
t state) [0x0002b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)

(Filename: <6528e4a6660e47ef95c4a290865951bf> Line: 0)

2019-12-31T17:20:18 1.586 INF Started Terminal Window
Fallback handler could not load library /home/sdtdserver/ss1/serverfiles/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /home/sdtdserver/ss1/serverfiles/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /home/sdtdserver/ss1/serverfiles/7DaysToDieServer_Data/Mono/kernel32
Fallback handler could not load library /home/sdtdserver/ss1/serverfiles/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /home/sdtdserver/ss1/serverfiles/7DaysToDieServer_Data/Mono/libkernel32.so
Fallback handler could not load library /home/sdtdserver/ss1/serverfiles/7DaysToDieServer_Data/Mono/libkernel32
Fallback handler could not load library /home/sdtdserver/ss1/serverfiles/7DaysToDieServer_Data/Mono/data-0x55e5c8fb5ec0.so
Fallback handler could not load library /home/sdtdserver/ss1/serverfiles/7DaysToDieServer_Data/Mono/data-0x55e5c90438d0.so
Fallback handler could not load library /home/sdtdserver/ss1/serverfiles/7DaysToDieServer_Data/Mono/data-0x55e5c9087b90.so
Fallback handler could not load library /home/sdtdserver/ss1/serverfiles/7DaysToDieServer_Data/Mono/data-0x55e5c90a0f80.so
Fallback handler could not load library /home/sdtdserver/ss1/serverfiles/7DaysToDieServer_Data/Mono/data-0x55e5c909cc50.so
2019-12-31T17:22:14 118.120 INF Awake done in 118036 ms
2019-12-31T17:22:14 118.121 ERR Error sending to console server:
2019-12-31T17:22:14 118.121 ERR Error sending to console server:
2019-12-31T17:22:14 118.121 ERR Error sending to console server:
2019-12-31T17:22:14 118.121 ERR Error sending to console server:
2019-12-31T17:22:14 118.121 ERR Error sending to console server:
2019-12-31T17:22:14 118.121 ERR Error sending to console server:
2019-12-31T17:22:14 118.121 ERR Error sending to console server:
2019-12-31T17:22:14 118.121 ERR Error sending to console server:
2019-12-31T17:22:14 118.121 ERR Error sending to console server:
Locked automatically