WhiteDragon
Protects the server from various annoyances, cheats, and macro attacks.

Supported Games
GameServerKingsGameServerKings

Features

  • AntiCheat handles multiple types of cheats (violation):
    • Aim (includes Spin cheats): examines hit angle, hit location, and hit range
    • FireRate: examines rate of fire
    • Gravity: examines various fly hacks (weak spider detection)
    • MeleeRate: examines melee rate of fire
    • Recoil: examines recoil compensation
    • Server: examines server AntiHack violations and scans for forged admin clients
    • Stash: examines stash discovery
    • Trajectory: examines forged distance packets (crude silent aim detection)
    • WallHack: examines attacks that bypass colliders (experimental)
  • AntiFlood handles multiple macro attacks (violation):
    • Chat: examines chat spam (adds chat cooldown)
    • Command: examines command spam
    • ItemDrop: examines item drops (craft/entity flooding; adds crafting cooldown)
  • Ban system:
    • Inheritance: IP based
    • Teleportation: teleports banned players to most recent victim (experimental)
    • Time enforcement: enforces ban durations based on ban history
  • Commands (more details below):
    • Comprehensive commands covering all Guardian features
  • Configuration (more details below):
    • Comprehensive: changes via commands
    • Dynamic: changes (via commands) do not require plugin reload
  • Cripple system:
    • Effect: prevents players from hurting/looting other players
    • Heal: crippled players heal attacked players
    • Inheritance: IP based
  • Discord webhooks:
    • Send violation messages to a default webhook URL
    • Filters can disable or route a violation category to a separate webhook URL
  • Entity damage (from players) scaling by category
  • IP filter (violation, permissive, google for an explanation):
    • Denies: IP or IP ranges
    • Allows: IP or IP ranges (can be subsets of the denied IP's)
    • Block: IP's (volatile block list set by Deny/Allow rules and/or VPN checker)
    • Connection cooldown: connection-based anti-DDOS (naive)
    • Whitelist mode: deny all (0/0), allow specfic IPs
  • Logging (intensive):
    • Logs various activities. AntiCheat events are intensive and verbose.
  • Projectile Log:
    • Similar to a combat log. Includes AntiCheat details for each projectile.
  • Steam account checks/restrictions (violation):
    • Bans: check active, community, economy, recent, game and VAC bans
    • Game: check game count and hours played
    • Profile: check invalid, limited and private profiles
    • Share: check family share status
  • Users:
    • Tracking: aliases, ban count, cripple count, play time, IP history, etc.
    • Bypass: acceptable playtime and/or ban history bypasses Steam/VPN checks
  • VPN checks (violation):
    • API: 4 different API options
    • Cache: API results may be cached to reduce quotas and/or overheads
  • Violations:
    • All features marked with violation have customized limits
    • Online admin broadcast (guardian.admin)
    • Hooks provided for external integrations

Notes

The AntiCheat is a tool for flagging suspicious behavior. It is based on a simple set of effective rules, but it is not always accurate. Various factors such as lag and highly skilled gameplay can and will mislead the AntiCheat into either flagging a suspicious player or missing a real cheater altogether. In most cases, it is a good idea to use a human referee to double check the results.

Permissions

  • guardian.all -- Includes all other permissions (handle with care).
  • guardian.admin -- User can issue log and user commands, and can see violations in game.
  • guardian.bypass.anticheat.aim -- User can bypass AntiCheat.Aim checks.
  • guardian.bypass.anticheat.firerate -- User can bypass AntiCheat.FireRate checks.
  • guardian.bypass.anticheat.gravity -- User can bypass AntiCheat.Gravity checks.
  • guardian.bypass.anticheat.meleerate -- User can bypass AntiCheat.MeleeRate checks.
  • guardian.bypass.anticheat.recoil -- User can bypass AntiCheat.Recoil checks.
  • guardian.bypass.anticheat.server -- User can bypass AntiCheat.Server checks.
  • guardian.bypass.anticheat.stash -- User can bypass AntiCheat.Stash checks.
  • guardian.bypass.anticheat.trajectory -- User can bypass AntiCheat.Trajectory checks.
  • guardian.bypass.anticheat.wallhack -- User can bypass AntiCheat.WallHack checks.
  • guardian.bypass.steam -- User can bypass Steam checks.
  • guardian.bypass.vpn -- User can bypass VPN checks.
  • guardian.command.config -- User can issue config commands (handle with care).
  • guardian.command.ip -- User can issue ip commands (handle with care).
  • guardian.command.server -- User can issue server commands (handle with care).
  • guardian.command.teleport -- User can issue tp/tpv commands (handle with care).
  • guardian.command.vpn -- User can issue vpn commands (handle with care).
  • guardian.ignore -- User is ignored by Guardian (handle with care).

Notes

  • It is recommended admins/moderators be granted the guardian.admin permission.
  • The guardian.bypass.steam permission should be granted only to trusted groups/users.
  • The guardian.bypass.vpn permission should be granted only to trusted groups/users.
  • It is recommended only owners/operators be granted :
    • guardian.all, or
    • guardian.command.config
    • guardian.command.server
  • It is recommended that only owners/operators and senior staff be granted:
    • guardian.command.ip
    • guardian.command.teleport
    • guardian.command.vpn
    • guardian.ignore

Console Commands

All commands are usable in RCON; all commands are usable in the game console, provided the in-game user has the appropriate permissions (see Permissions above). All console command variants behave identically to those described in the Chat Commands section below. Console command syntax and variants are the same as the Chat Commands syntax and variants below, without the preceding /.

Chat Commands

Replace CAPITALIZED parameters with what the name suggests. Replace lowercase parameters with the exact word. Arguments separated by | list a set of valid parameters; select only one. Arguments listed within square braces [] are optional and may be omitted or replaced (e.g omit [HOURS] to see the current setting; replace [HOURS] with 1 to specify one hour; and so on). All command variants that affect a configuration option are persistent (saved to the configuration file). Invoking each of the general commands will return a list of available subcommands.

General

  • Configuration Settings (guardian.command.config permission):
    • /g.config
    • /guardian.config
  • Help Information (guardian.admin permission):
    • /g.help
    • /guardian
    • /guardian.help
  • IP Filtering (guardian.command.ip permission):
    • /g.ip
    • /guardian.ip
  • Projectile Log (guardian.admin permission):
    • /g.log
    • /guardian.log
  • Server Administration (guardian.command.server permission):
    • /g.server
    • /guardian.server
  • Teleportation (guardian.command.teleport permission):
    • /g.tp
    • /g.tpv
    • /guardian.tp
    • /guardian.tpv
  • User Administration (guardian.admin permission):
    • /g.user
    • /guardian.user
  • VPN Detection (guardian.command.vpn permission):
    • /g.vpn
    • /guardian.vpn

Configuration Settings

Each of these configuration settings subcommands leads to further, more detailed, configuration settings. (See also the Configuration section):

  • /g.config admin
  • /g.config anticheat
  • /g.config antiflood
  • /g.config ban
  • /g.config cripple
  • /g.config discord
  • /g.config entity
  • /g.config ip
  • /g.config log
  • /g.config save
  • /g.config steam
  • /g.config user
  • /g.config violation
  • /g.config vpn

IP Filtering

IP can be a full or partial IP address, with wildcards (*), and optional range (/BITS):

  • /g.ip allow -- display allowed IP/RANGE entries
  • /g.ip allow IP[/BITS] -- check this IP/RANGE for matching allow entries
  • /g.ip allow add IP[/BITS] -- add this IP/RANGE to the allow list
  • /g.ip allow remove IP[/BITS] -- remove this IP/RANGE from the allow list
  • /g.ip block IP -- block the specified IP (volatile; not saved)
  • /g.ip bypass IP -- bypass the specified IP (volatile; not saved)
  • /g.ip deny -- display denied IP/RANGE entries
  • /g.ip deny IP[/BITS] -- check this IP/RANGE for matching deny entries
  • /g.ip deny add IP[/BITS] -- add this IP/RANGE to the deny list
  • /g.ip deny remove IP[/BITS] -- remove this IP/RANGE from the deny list
  • /g.ip save -- save the IP allows and denies lists
  • /g.ip unblock IP -- unblock the sepcified IP (volatile; not saved)

Projectile Log

  • /g.log IP|NAME|STEAMID [LINES] -- Display recent LINES (default = 20) of the user's projectile log.

Server Administration

  • /g.server pardon -- For all users, reset ban count, unless user is banned
  • /g.server unban -- Unban all users
  • /g.server uncripple --- Uncripple all users

Teleportation

Teleport locations are valid only for the current wipe; if a player has not spawned since the latest save file was created, that player's saved locations are forgotten. The server command variants will report teleport locations, but no teleportation will occur:

  • /g.tp IP|NAME|STEAMID -- Teleport to the user's last known location
  • /g.tpv IP|NAME|STEAMID -- Teleport to the user's last violation location

User Administration

  • /g.user IP|NAME|STEAMID [team] -- status of user/team
  • /g.user IP|NAME|STEAMID [team.]ban ["REASON"] [TIME[d|h|m|s]] -- ban user/team
  • /g.user IP|NAME|STEAMID [team.]ban.reset -- reset ban data for user/team
  • /g.user IP|NAME|STEAMID [team.]cripple ["REASON"] [TIME[d|h|m|s]] -- cripple user/team
  • /g.user IP|NAME|STEAMID [team.]cripple.reset -- reset cripple data for user/team
  • /g.user IP|NAME|STEAMID [team.]kick ["REASON"] -- kick user/team
  • /g.user IP|NAME|STEAMID [team.]pardon -- reset ban count, unless banned, for user/team
  • /g.user IP|NAME|STEAMID [team.]unban -- unban user/team
  • /g.user IP|NAME|STEAMID [team.]uncripple -- uncripple user/team

VPN Detection

  • /g.vpn bypass IP -- bypass VPN checking for this IP (also unblocks the IP)
  • /g.vpn status IP -- check VPN status for this IP
  • /g.vpn unblock IP -- reset VPN checking for this IP (also unblocks the IP)

Configuration

During loading, invalid settings will be clamped to within an allowed range or will be set to a default value.

For all Ban settings, if the value is set to true, a violation of that type will cause a bannable violation; if the value is set to false, a violation of that type will cause a kick violation, unless Warn is set to true. For all Cooldown settings, this specifies the number of seconds that must pass before an older trigger of the event is forgotten. Triggers do not immediately cause violations, but a certain number of triggers within the cooldown period will cause a violation.

The number of triggers varies by the type of violation, and is automatically selected based on the Sensitivity setting. Lower sensitivity settings will require more triggers to cause a violation, while higher sensitivty settings will require fewer triggers to cause a violation. Sensitivity is also used differently by each category of violation (Aim, FireRate, etc.), to adjust various internal parameters that affect when a trigger will eventually cause a violation. Higher values for sensitivity will cause more false positives.

By default, all Sensitivity values are set to 0.5; adjust these values sparingly, and in small increments. It is recommended that only one such setting be modified at a given time, and that it be monitored for adequate true versus false positive detections rates, before going on to modify another Sensitivity value.

Admin

If Broadcast is true, all Guardian violations are broadcast in game to users with the guardian.admin permission. If Bypass is true, all users with the guardian.admin permission are immune to violation kicks and bans; also, they will bypass the connection queue, Steam checks, and VPN checks.

  • Broadcast -- (true/false)
  • Bypass -- (true/false)

AntiCheat

AntiCheat.Aim

Aim detection is based on weapon range (weapon attachments ammo), the difference between projectile and aim angles, and pvp hit and headshot percentages.

  • Aim.Ban -- (true/false)
  • Aim.Cooldown -- (seconds > 0)
  • Aim.Enabled -- (true/false)
  • Aim.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • Aim.Trigger.Animal -- (true/false)
  • Aim.Trigger.Bradley -- (true/false)
  • Aim.Trigger.Helicopter -- (true/false)
  • Aim.Trigger.NPC -- (true/false)
  • Aim.Warn -- (true/false)

AntiCheat.FireRate

Fire rate detection is based on the repeat rate of the weapon, including mods from attachments. Fire rate is checked only for repeat hits to the same entity.

At Sensitivity 1.0, a repeat hit will trigger when below 60% of the weapon's modded repeat rate; at Sensitivity 0.0, a repeat hit will trigger when below 30% of the weapon's modded repeat rate.

  • FireRate.Ban -- (true/false)
  • FireRate.Cooldown -- (seconds > 0)
  • FireRate.Enabled -- (true/false)
  • FireRate.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • FireRate.Warn -- (true/false)

AntiCheat.Gravity

Gravity detection is based on the server's built-in FlyHack violations. When Gravity detection is enabled, Guardian controls the handling of built-in FlyHack violations. Gravity detection applies further checks to reduce the liklihood of the server accumulating false FlyHack detections, such as when a player jumps out of a flying vehicle.

  • Gravity.Ban -- (true/false)
  • Gravity.Cooldown -- (seconds > 0)
  • Gravity.Enabled -- (true/false)
  • Gravity.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • Gravity.Warn -- (true/false)

AntiCheat.MeleeRate

Melee rate detection is based on the repeat rate of melee weapons.

At Sensitivity 1.0, a repeat hit will trigger when below 70% of the weapon's repeat rate; at Sensitivity 0.0, a repeat hit will trigger when below 40% of the weapon's repeat rate.

  • MeleeRate.Ban -- (true/false)
  • MeleeRate.Cooldown -- (seconds > 0)
  • MeleeRate.Enabled -- (true/false)
  • MeleeRate.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • MeleeRate.Warn -- (true/false)

AntiCheat.Recoil

Recoil detection analyzes the difference in the player's aim angle before and after a shot is fired.

  • Recoil.Ban -- (true/false)
  • Recoil.Cooldown -- (seconds > 0)
  • Recoil.Enabled -- (true/false)
  • Recoil.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • Recoil.Warn -- (true/false)

AntiCheat.Server

Server detection is based on the server's built-in AntiHack violations, excluding Flyhack. When Server detection is enabled, Guardian controls the handling of built-in AntiHack violations.

The server's AntiHack violations trigger this detection category, which in turn can trigger Guardian violations based on the Sensitivity settings for this category. In addition, Guardian will simulate server AntiHack violations for various clipping checks. InsideTerrain violations are issued when a player is out of bounds and below the terrain layer. NoClip violations are issued when a player is inside a solid foundation or when a player is inside a rock formation.

  • Server.Ban -- (true/false)
  • Server.Cooldown -- (seconds > 0)
  • Server.Enabled -- (true/false)
  • Server.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • Server.Warn -- (true/false)

AntiCheat.Stash

Stash detection applies several checks whenever a stash is unearthed. If the stash is owned by the player, a team mate, or a friend, the stash is ignored.

Sensitivity affects how far away the next discovered stash must be, before another violation can occur. At Sensitivity 1.0, a stash at least 3m away will trigger a violation; at Sensitivity 0.0, a stash at least 21m away will trigger a violation.

The first stash discovery for a player will not cause a violation. If Ban is false, the second and further stash discoveries will cause kick violations, unless Warn is true. When Warn is true, the first stash discovery for a player will always broadcast a warning.

  • Stash.Ban -- (true/false)
  • Stash.Cooldown -- (seconds > 0)
  • Stash.Enabled -- (true/false)
  • Stash.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • Stash.Warn -- (true/false)

AntiCheat.Trajectory

Trajectory detection compares the server's reported projectile distance with the actual projectile distance.

  • Trajectory.Ban -- (true/false)
  • Trajectory.Cooldown -- (seconds > 0)
  • Trajectory.Enabled -- (true/false)
  • Trajectory.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • Trajectory.Warn -- (true/false)

AntiCheat.WallHack

WallHack detection checks for intervening building blocks between the attacker and the victim.

Sensitivity does not affect this check; it affects only the number of triggers required to cause a violation.

  • WallHack.Ban -- (true/false)
  • WallHack.Cooldown -- (seconds > 0)
  • WallHack.Enabled -- (true/false)
  • WallHack.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • WallHack.Warn -- (true/false)

AntiFlood

AntiFlood.Chat

  • Chat.Ban -- (true/false)
  • Chat.Cooldown -- (seconds > 0)
  • Chat.Enabled -- (true/false)
  • Chat.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • Chat.Warn -- (true/false)

AntiFlood.Command

  • Command.Ban -- (true/false)
  • Command.Cooldown -- (seconds > 0)
  • Command.Enabled -- (true/false)
  • Command.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • Command.Warn -- (true/false)

AntiFlood.ItemDrop

  • ItemDrop.Ban -- (true/false)
  • ItemDrop.Cooldown -- (seconds > 0)
  • ItemDrop.Enabled -- (true/false)
  • ItemDrop.Sensitivity -- [0.0, 1.0] (0.0 = low detection; 1.0 = high detection)
  • ItemDrop.Warn -- (true/false)

Ban

If Inherit is true, bans are inherited by other users with the same IP address. If Teleport is true, banned users are teleported to the last victim, when possible (in future, will ask the victim to accept the teleport). If Time.Enforce is true, ban times are enforced; bans cleared outside of Guardian will be restored untill the configured ban time (Time.Seconds) expires. Bans cleared manually with the /guardian.user command will succeed and also decrease the user's recorded ban count. Bans cleared automatically after the ban time expires will not get a reduction in recorded ban count. If Time.Multiply is true, users are banned for the amount of time specified in Time.Seconds multiplied by the users' recorded ban count. For example, if a user accumulates 3 recorded bans, and the configured ban time is 30 days, the user's enforced and multiplied ban will last 90 days .

  • Inherit -- (true/false)
  • Teleport -- (true/false)
  • Time.Enforce -- (true/false)
  • Time.Multiply -- (true/false)
  • Time.Seconds -- (seconds >= 0) (0 = permanent)

Cripple

Crippled players may not damage other players, and they may not loot other players. If Heal is true, crippled players will heal victims (work in progress; needs to exclude clan/friend/team). If Inherit is true, cripple status is inherited by other users with the same IP address. Users with the IsAdmin flag (auth level > 0) bypass the cripple restrictions.

  • Heal -- (true/false)
  • Inherit -- (true/false)

Discord

When Enabled is true, violation messages will be forwarded to the webhook URL specified by WebHook.

WARNING: Do not enable the Discord webhook for a public channel; IP and VPN violation messages include the player's IP address

  • Enabled -- (true/false)
  • WebHook -- "URL" (search online for how to setup a webhook in Discord)

Discord.Filters

When a filter category's Enabled setting is true, violation messages for that category will be forwarded to the webhook URL specified by that category's WebHook setting; if a category is enabled, and that category's WebHook is empty, violation messages will instead be forwarded to the global webhook URL specified by Discord.WebHook.

  • AntiCheat.Enabled -- (true/false)
  • AntiCheat.WebHook -- "URL" (search online for how to setup a webhook in Discord)
  • AntiFlood.Enabled -- (true/false)
  • AntiFlood.WebHook -- "URL" (search online for how to setup a webhook in Discord)
  • IP.Enabled -- (true/false)
  • IP.WebHook -- "URL" (search online for how to setup a webhook in Discord)
  • Steam.Enabled -- (true/false)
  • Steam.WebHook -- "URL" (search online for how to setup a webhook in Discord)
  • VPN.Enabled -- (true/false)
  • VPN.WebHook -- "URL" (search online for how to setup a webhook in Discord)

Entity

Scales damage dealt by players, depending on the type of target. Users with the IsAdmin flag (auth level > 0) bypass the damage scaling system.

  • Damage.Animal -- [0.0, 100.0] (0.0 = no damage, 1.0 = normal damage)
  • Damage.Bradley -- [0.0, 100.0] (0.0 = no damage, 1.0 = normal damage)
  • Damage.Building -- [0.0, 100.0] (0.0 = no damage, 1.0 = normal damage)
  • Damage.Entity -- [0.0, 100.0] (0.0 = no damage, 1.0 = normal damage)
  • Damage.Friend -- [0.0, 100.0] (0.0 = no damage, 1.0 = normal damage)
  • Damage.Helicopter -- [0.0, 100.0] (0.0 = no damage, 1.0 = normal damage)
  • Damage.NPC -- [0.0, 100.0] (0.0 = no damage, 1.0 = normal damage)
  • Damage.Player -- [0.0, 100.0] (0.0 = no damage, 1.0 = normal damage)
  • Damage.Team -- [0.0, 100.0] (0.0 = no damage, 1.0 = normal damage)
  • Damage.Trap -- [0.0, 100.0] (0.0 = no damage, 1.0 = normal damage)

IP

If Violation.Ban is true, IP blocks will cause a bannable violation; if it is false, IP blocks will just deny the connection.

  • Filter.Cooldown -- [0, 60] (0 = no reconnect cooldown)
  • Violation.Ban -- (true/false)
  • Violation.Enabled -- (true/false)

Log

Log settings are verbose and will generate a lot of console text on a busy server. In particular, AntiCheat logs will generate at least one line for each attack and/or hit. AntiCheat logs are intended mainly for continued development of this plugin, and as such will contain some obscure numbers related to the internal workings of the AntiCheat subsystem. In general, the AntiCheat will consider higher values (near 1.0) as GOOD numbers, and will consider lower values (near 0.0, or lower) as SUSPECT numbers. A player exhibiting a lot of low numbers, in a variety of categories, might be worth some scrutiny. The Projectile.Collapse setting trims trajectory and aim details from Projectile Log entries that have no valid target. The Projectile.Verbose setting includes all multi-projectile attacks in the Projectile Log, including entries without a valid target.

  • AntiCheat.Aim -- (true/false)
  • AntiCheat.Gravity -- (true/false)
  • AntiCheat.MeleeRate -- (true/false)
  • AntiCheat.Recoil -- (true/false)
  • AntiCheat.Server -- (true/false)
  • AntiCheat.Stash -- (true/false)
  • AntiFlood.ItemDrop -- (true/false)
  • IP.Fiter -- (true/false)
  • Projectile.Collapse -- (true/false)
  • Projectile.Verbose -- (true/false)
  • User.Bypass -- (true/false)
  • User.Connect -- (true/false)
  • VPN.Check -- (true/false)

Steam

If API.Enabled is true, all connected users are verified against all of the enabled Steam checks, unless User.Bypass is also true and the user meets the bypass criteria (see the User configuration section below). If Violation.Ban is true, Steam verifications will cause a bannable violation; if it is false, Steam verifications will cause a kick.

  • API.ApiKey -- "API KEY" (API Key Signup Page)
  • API.Enabled -- (true/false)
  • Ban.Active -- (true/false)
  • Ban.Community -- (true/false)
  • Ban.Days -- (days >= 0) (0 = disabled)
  • Ban.Economy -- (true/false)
  • Ban.Game -- (bans >= 0) (0 = disabled)
  • Ban.VAC -- (bans >= 0) (0 = disabled)
  • Game.Count -- (games >= 0) (0 = disabled)
  • Game.Hours -- (hours played >= 0) (0 = disabled)
  • Profile.Invalid -- (true/false)
  • Profile.Limited -- (true/false)
  • Profile.Private -- (true/false)
  • Share.Family -- (true/false)
  • Violation.Ban -- (true/false)
  • Violation.Enabled -- (true/false)
  • Violation.Warn -- (true/false)

User

If Bypass.Multiply is true, Bypass.DaysSinceBan and Bypass.HoursPlayed are multiplied by the user's ban count on record, when assessing the user's right to bypass Steam and VPN checks.

  • Bypass.DaysSinceBan -- (days > 0)
  • Bypass.Enabled -- (true/false)
  • Bypass.HoursPlayed -- (hours > 0)
  • Bypass.Multiply -- (true/false)
  • Friend.Damage -- (true/false)
  • Team.Damage -- (true/false)

Version

Do not modify this setting.

Violation

This setting specifies what Guardian will do when various subsystems (AntiCheat, AntiFlood, Steam, VPN, etc,) cause a violation. When Ban is true, and the subsystem's Ban is also true, violations will cause a certain number of warnings to be issued, followed by a ban when the warning count gets high enough. The number of warnings that trigger a ban is based on the Sensitivity setting; a higher setting gives fewer warnings before issuing a ban. The Cooldown setting indicates the number of seconds that must pass before Guardian will forget about a past violation. When Ban is false, and the subsystem's Ban is true, all violations will cause warnings.

  • Violation.Ban -- (true/false)
  • Violation.Cooldown -- (seconds > 0)
  • Violation.Sensitivity -- [0.0, 1.0] (0.0 = more warnings; 1.0 = less warnings)

VPN

If Check.Enabled is true, all APIs that have Enabled set to true will be checked in order. If any API returns a suspected VPN status, all further checks are cancelled and the IP is cached as VPN detected; this IP is also blocked in the IP Filter. If no API returns a suspected VPN status, the checked IP is cached as clean IP. If Check.Strict is true, stricter criteria are used to decide whether an address is clean; this can lead to more false positives. If Violation.Ban is true, VPN detections will cause a bannable violation; if it is false, VPN detections will cause a kick.

  • API.GetIpIntel.APiKey -- "API KEY" (a valid email address)
  • API.GetIpIntel.Enabled -- (true/false)
  • API.IpApi.APiKey -- "API KEY" (not required)
  • API.IpApi.Enabled -- (true/false)
  • API.IpHub.APiKey -- "API KEY" (API Key Signup Page)
  • API.IpHub.Enabled -- (true/false)
  • API.IpQualityScore.APiKey -- "API KEY" (API Key Signup Page)
  • API.IpQualityScore.Enabled -- (true/false)
  • Cache.Hours -- (hours >= 0) (0 = permanent; not recommended)
  • Check.Enabled -- (true/false)
  • Check.Strict -- (true/false)
  • Violation.Ban -- (true/false)
  • Violation.Enabled -- (true/false)
  • Violation.Warn -- (true/false)

Default Configuration

{
  "Admin": {
    "Broadcast": true,
    "Bypass": true
  },
  "AntiCheat": {
    "Aim": {
      "Ban": false,
      "Cooldown": 300,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Trigger": {
        "Animal": false,
        "Bradley": false,
        "Helicopter": false,
        "NPC": false
      },
      "Warn": true
    },
    "FireRate": {
      "Ban": false,
      "Cooldown": 10,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Warn": true
    },
    "Gravity": {
      "Ban": false,
      "Cooldown": 10,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Warn": true
    },
    "MeleeRate": {
      "Ban": false,
      "Cooldown": 300,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Warn": true
    },
    "Recoil": {
      "Ban": false,
      "Cooldown": 10,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Warn": true
    },
    "Server": {
      "Ban": false,
      "Cooldown": 300,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Warn": true
    },
    "Stash": {
      "Ban": false,
      "Cooldown": 3600,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Warn": true
    },
    "Trajectory": {
      "Ban": false,
      "Cooldown": 90,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Warn": true
    },
    "WallHack": {
      "Ban": false,
      "Cooldown": 300,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Warn": true
    }
  },
  "AntiFlood": {
    "Chat": {
      "Ban": false,
      "Cooldown": 30,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Warn": false
    },
    "Command": {
      "Ban": false,
      "Cooldown": 30,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Warn": false
    },
    "ItemDrop": {
      "Ban": false,
      "Cooldown": 300,
      "Enabled": true,
      "Sensitivity": 0.5,
      "Warn": false
    }
  },
  "Ban": {
    "Inherit": true,
    "Teleport": false,
    "Time": {
      "Enforce": false,
      "Multiply": false,
      "Seconds": 0
    }
  },
  "Cripple": {
    "Heal": false,
    "Inherit": true
  },
  "Discord": {
    "Enabled": false,
    "WebHook": "",
    "Filters": {
      "AntiCheat": {
        "Enabled": true,
        "WebHook": ""
      },
      "AntiFlood": {
        "Enabled": true,
        "WebHook": ""
      },
      "IP": {
        "Enabled": true,
        "WebHook": ""
      },
      "Steam": {
        "Enabled": true,
        "WebHook": ""
      },
      "VPN": {
        "Enabled": true,
        "WebHook": ""
      }
    }
  },
  "Entity": {
    "Damage": {
      "Animal": 1.0,
      "Bradley": 1.0,
      "Building": 1.0,
      "Entity": 1.0,
      "Friend": 1.0,
      "Helicopter": 1.0,
      "NPC": 1.0,
      "Player": 1.0,
      "Team": 1.0,
      "Trap": 1.0
    }
  },
  "IP": {
    "Filter": {
      "Cooldown": 30
    },
    "Violation": {
      "Ban": false,
      "Enabled": true
    }
  },
  "Log": {
    "AntiCheat": {
      "Aim": false,
      "Gravity": false,
      "MeleeRate": false,
      "Recoil": false,
      "Stash": false,
      "Trajectory": false
    },
    "AntiFlood": {
      "ItemDrop": false
    },
    "IP": {
      "Filter": true
    },
    "Projectile": {
      "Collapse": false,
      "Verbose": false
    },
    "User": {
      "Bypass": false,
      "Connect": true
    },
    "VPN": {
      "Check": true
    }
  },
  "Steam": {
    "API": {
      "ApiKey": "",
      "Enabled": false
    },
    "Ban": {
      "Active": false,
      "Community": false,
      "Days": 0,
      "Economy": false,
      "Game": 0,
      "VAC": 0
    },
    "Game": {
      "Count": 0,
      "Hours": 0
    },
    "Profile": {
      "Invalid": false,
      "Limited": false,
      "Private": false
    },
    "Share": {
      "Family": false
    },
    "Violation": {
      "Ban": false,
      "Enabled": true,
      "Warn": false
    }
  },
  "User": {
    "Bypass": {
      "DaysSinceBan": 10,
      "Enabled": false,
      "HoursPlayed": 6,
      "Multiply": false
    },
    "Friend": {
      "Damage": false
    },
    "Team": {
      "Damage": false
    }
  },
  "Version": {
    "Major": 1,
    "Minor": 7,
    "Patch": 8
  },
  "Violation": {
    "Ban": true,
    "Cooldown": 7200,
    "Sensitivity": 0.5
  },
  "VPN": {
    "API": {
      "GetIpIntel": {
        "ApiKey": "",
        "Enabled": false
      },
      "IpApi": {
        "ApiKey": "",
        "Enabled": false
      },
      "IpHub": {
        "ApiKey": "",
        "Enabled": false
      },
      "IpQualityScore": {
        "ApiKey": "",
        "Enabled": false
      }
    },
    "Cache": {
      "Hours": 72
    },
    "Check": {
      "Enabled": false,
      "Strict": false
    },
    "Violation": {
      "Ban": false,
      "Enabled": true,
      "Warn": false
    }
  }
}

Hooks

Generic

Note: This hook is called when any Guardian violation occurs. The category string identifies the subsystem that triggered the violation. DO NOT EXPOSE the details string to public channels; for IP and VPN violations, this string contains an IP address

void OnGuardianViolation(string playerid, Dictionary<string, string> details)
{
    //details["action"];
    //details["actionicon"];
    //details["category"];
    //details["categoryicon"];
    //details["color"];
    //details["details"];
    //details["playername"];
    //details["type"];
}

AntiCheat

AntiCheat.Aim

Note: Weapon type, attachments, range, hip fire, movement, hit and headshot percentages should be evaluated to decide whether an attack is a false positive. For example: attacks with spread, such as buckshot, should not all hit the same bodypart at a distance greater than 10m; hip fired headshots at 150m, while moving at 5m/s with an unmodified SAR, are probably suspect.

void OnGuardianAntiCheatAim(string playerid, Dictionary<string, string> details)
{
    //details["headshot_percent"];
    //details["hip_fire"];
    //details["hit_angle"];
    //details["hit_area"];
    //details["hit_distance"];
    //details["hit_percent"];
    //details["movement_speed"];
    //details["projectile_id"];
    //details["ricochet"];
    //details["swing_angle"];
    //details["violation_id"];
    //details["weapon_ammo"];
    //details["weapon_attachments"];
    //details["weapon_type"];
}

AntiCheat.FireRate

Note: In general, false positives should only ever occur with a high rate-of-fire weapon and a lagged network connection. For example: an MP5, with a muzzle boost mod, fired by a player with high ping, may trigger false positives.

void OnGuardianAntiCheatFireRate(string playerid, Dictionary<string, string> details)
{
    //details["attack_rate"];
    //details["movement_speed"];
    //details["projectile_id"];
    //details["rate_percent"];
    //details["violation_id"];
    //details["weapon_ammo"];
    //details["weapon_attachments"];
    //details["weapon_type"];
}

AntiCheat.Gravity

Note: False positives are rare, but they can occur when the server emits a FlyHack violation in unusual locations such as around entities that are placed on sides or on steep angles.

void OnGuardianAntiCheatGravity(string playerid, Dictionary<string, string> details)
{
    //details["elevation"];
    //details["movement_speed"];
    //details["violation_id"];
}

AntiCheat.MeleeRate

void OnGuardianAntiCheatMeleeRate(string playerid, Dictionary<string, string> details)
{
    //details["attack_rate"];
    //details["movement_speed"];
    //details["rate_percent"];
    //details["violation_id"];
    //details["weapon_type"];
}

AntiCheat.Recoil

Note: Although the Sensitivity setting affects the recoil trigger thresholds, the reported pitch and yaw percentages for a given violation are raw values; these percentages estimate the liklihood of recoil compensation being used by the player.

void OnGuardianAntiCheatRecoil(string playerid, Dictionary<string, string> details)
{
    //details["movement_speed"];
    //details["recoil_pitch"];
    //details["recoil_repeats"];
    //details["recoil_yaw"];
    //details["violation_id"];
    //details["weapon_ammo"];
    //details["weapon_attachments"];
    //details["weapon_type"];
}

AntiCheat.Server

Note: The AntiHack amount and type values are raw values from the server.

void OnGuardianAntiCheatServer(string playerid, Dictionary<string, string> details)
{
    //details["antihack_amount"];
    //details["antihack_type"];
    //details["movement_speed"];
    //details["violation_id"];
}

AntiCheat.Stash

void OnGuardianAntiCheatStash(string playerid, Dictionary<string, string> details)
{
    //details["stash_distance"];
    //details["movement_speed"];
    //details["violation_id"];
}

AntiCheat.Trajectory

Note: Although the Sensitivity setting affects the trajectory trigger thresholds, the trajectory percentage for a given violation is a raw value; this percentage estimates the liklihood of a forged projectile distance.

void OnGuardianAntiCheatTrajectory(string playerid, Dictionary<string, string> details)
{
    //details["hit_distance"];
    //details["movement_speed"];
    //details["projectile_distance"];
    //details["projectile_id"];
    //details["trajectory_percent"];
    //details["violation_id"];
    //details["weapon_ammo"];
    //details["weapon_attachments"];
    //details["weapon_type"];
}

AntiCheat.WallHack

void OnGuardianAntiCheatWallHack(string playerid, Dictionary<string, string> details)
{
    //details["hit_distance"];
    //details["movement_speed"];
    //details["projectile_id"];
    //details["violation_id"];
    //details["weapon_ammo"];
    //details["weapon_attachments"];
    //details["weapon_type"];
}

Localization

GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007

Copyright (C) 2007 Free Software Foundation, Inc.
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paragraph of section 11).

However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.

Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.

Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.

9. Acceptance Not Required for Having Copies.

You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.

10. Automatic Licensing of Downstream Recipients.

Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.

An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.

You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.

11. Patents.

A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".

A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.

Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.

In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.

If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.

If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.

A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.

Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.

12. No Surrender of Others' Freedom.

If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.

13. Use with the GNU Affero General Public License.

Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.

14. Revised Versions of this License.

The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.

Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.

If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.

Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.

15. Disclaimer of Warranty.

THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

16. Limitation of Liability.

IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.

17. Interpretation of Sections 15 and 16.

If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.

END OF TERMS AND CONDITIONS

How to Apply These Terms to Your New Programs

If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

Guardian
Protects the server from various annoyances, cheats, and macro attacks.
Copyright (C) 2026 WhiteDragon

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see https://www.gnu.org/licenses/.

Also add information on how to contact you by electronic and paper mail.

If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:

Guardian Copyright (C) 2026 WhiteDragon
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".

You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
https://www.gnu.org/licenses/.

The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read https://www.gnu.org/philosophy/why-not-lgpl.html.