Undestr flag

Just a suggestion. When this flag is on the new animals can't be killed. Like the Panther, Tiger, Crocodile.

Also the Bradley can't be destroyed.  

Maybe do:

if(entity isnotLootContainer&& entity isnotPatrolHelicopter&&!IsExcludedFromUnDestr(entity))

 

and

 

private bool IsExcludedFromUnDestr(BaseEntity entity) { if (entity == null) return false; string prefabName = entity.ShortPrefabName?.ToLower() ?? ""; // Exclude new animals and Bradley from UnDestr protection return prefabName.Contains("panther") || prefabName.Contains("tiger") || prefabName.Contains("crocodile") || prefabName.Contains("bradley"); }

 

Interesting,  I've never come across that.  I only use small zones on buildings I create for players and I use the freeze npcs flag to keep animals from roaming in it. You must be using some very large zones. 

No I use zone manage for deathmatch arenas. So I have like 20-30 zones all over the map no bigger than 60-100 radius. Some are Jungle arenas and its funny that we can't kill the new animals. It makes sense though. They were added in 2025. Not a big issue but Having that undestr on for the arenas is a must. 

 

Plus we have convoy that drives around the map and most the monuments we turned into arenas (We have creative mode on for everyone). When the bradley comes through lets say radtown. Its hilarious. I'm like let the convoy pass, we can't destroy the bradley or we turn undestr off. 

 

Just updating the code would be helpful for everyone. Just my suggestion