Problem with Large oilRig

Hello. I am using your ZONE Manager plugin.

After updating to version v3.1.10, I applied it to my server, and since then the Large Oil Rig has constant radiation damage.
When I checked the data folder, I found that a zone named “main” had been automatically created, even though I never created such a zone myself.

Inside this “main” zone, radiation damage was enabled and the area was also set as a PVP zone.
If I delete the “main” section from the files inside the data folder, the zone disappears, and if I unload the plugin, the issue also goes away.
However, even after deleting it, the “main” zone is added again at some point without my intention.

It seems that something in the .cs file may be automatically generating this zone.

Could you please check this issue when you have time?

Thank you very much.

Hi, I have the same problem and it doesn't seem to be the ZoneManager plugin; it's some other plugin that creates that zone. I looked in the ZoneManager .cs file and there's nothing there that creates a zone called "main" or "mainzone".

warisgg

Hi, I have the same problem and it doesn't seem to be the ZoneManager plugin; it's some other plugin that creates that zone. I looked in the ZoneManager .cs file and there's nothing there that creates a zone called "main" or "mainzone".

hello! Thankyou for checkin! I try to find out and maybe thereis one thing that may cause. do you usr "heavyrig" plungin?

xkirax20ax

hello! Thankyou for checkin! I try to find out and maybe thereis one thing that may cause. do you usr "heavyrig" plungin?

So, I use the Heavy Rig plugin and I have it active.

xkirax20ax

hello! Thankyou for checkin! I try to find out and maybe thereis one thing that may cause. do you usr "heavyrig" plungin?

The problem is with Heavy Rig; the developer says they'll fix it soon.

For now, as a temporary workaround, you can go to HeavyRig.cs

and find the line:

CreateZone(pos, "mainzone", "main", (radius - 25).ToString(), tier1);

and replace it with:

CreateZone(pos, "mainzone", "mainzone", (radius - 25).ToString(), tier1); 
warisgg

The problem is with Heavy Rig; the developer says they'll fix it soon.

For now, as a temporary workaround, you can go to HeavyRig.cs

and find the line:

CreateZone(pos, "mainzone", "main", (radius - 25).ToString(), tier1);

and replace it with:

CreateZone(pos, "mainzone", "mainzone", (radius - 25).ToString(), tier1); 

Thank you for your Advise!!