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> using Rust.Ai.Gen2;
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< BaseNpc baseNpc = entity as BaseNpc;
< if (baseNpc)
---
> //BaseNpc baseNpc = entity as BaseNpc;
> if (entity is BaseNpc or BaseNPC2)
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< if (HasEntityFlag(baseNpc, ZoneFlags.NoPve))
---
> if (HasEntityFlag(entity, ZoneFlags.NoPve))
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< else if (baseEntity is BaseNpc or NPCPlayer)
---
> else if (baseEntity is BaseNpc or BaseNPC2 or NPCPlayer)