Configuration is giving too much
{
  "CUI": {
    "Bounds": {
      "HeightLower": "0.02",
      "HeightUpper": "0.1225",
      "WidthLeft": "0.725",
      "WidthRight": "0.83"
    },
    "BoundsBackground": "0.1 0.1 0.1 0.1",
    "cuiEnabled": true,
    "FontColor": "0.74 0.76 0.78 1",
    "FontSizeBar": 11,
    "FontSizeLevel": 11,
    "FontSizePercent": 11,
    "TextShadowEnabled": true,
    "XpBarBackground": "0.2 0.2 0.2 0.2",
    "XpBarColors": {
      "A": "0 0.8 0 0.5",
      "C": "0.2 0.72 0.5 0.5",
      "M": "0.1 0.5 0.8 0.5",
      "S": "0.8 0.1 0 0.5",
      "WC": "0.8 0.4 0 0.5"
    }
  },
  "Functions": {
    "CollectibleEntitys": {
      "corn-collectable": true,
      "halloween-bone-collectable": true,
      "halloween-metal-collectable": true,
      "halloween-stone-collectable": true,
      "halloween-sulfur-collectible": true,
      "halloween-wood-collectable": true,
      "hemp-collectable": true,
      "metal-collectable": true,
      "mushroom-cluster-5": true,
      "mushroom-cluster-6": true,
      "pumpkin-collectable": true,
      "stone-collectable": true,
      "sulfur-collectable": true,
      "wood-collectable": true
    },
    "enableCollectiblePickup": true,
    "enableCropGather": true,
    "enableDispenserGather": true
  },
  "Generic": {
    "enableLevelupBroadcast": false,
    "enablePermission": false,
    "excludeChainsawOnGather": false,
    "excludeJackhammerOnGather": false,
    "exludeWeaponsOnGather": false,
    "gameProtocol": 2140,
    "penaltyMinutes": 10,
    "penaltyOnDeath": true,
    "permissionName": "zlevelsremastered.use",
    "playerCuiDefaultEnabled": true,
    "playerPluginDefaultEnabled": true,
    "pluginPrefix": "<color=orange>ZLevels</color>:",
    "wipeDataOnNewSave": false
  },
  "NightBonus": {
    "broadcastEnabledBonus": true,
    "enableNightBonus": false,
    "logEnabledBonusConsole": false,
    "PointsPerHitAtNight": {
      "A": 60,
      "M": 60,
      "S": 60,
      "WC": 60
    },
    "ResourcePerLevelMultiplierAtNight": {
      "A": 2,
      "M": 2,
      "S": 2,
      "WC": 2
    }
  },
  "Settings": {
    "CraftingDetails": {
      "PercentFasterPerLevel": 5,
      "TimeSpent": 1,
      "XPPerTimeSpent": 3
    },
    "DefaultResourceMultiplier": {
      "A": 1,
      "M": 1,
      "S": 1,
      "WC": 1
    },
    "LevelCaps": {
      "A": 200,
      "C": -1,
      "M": 200,
      "S": 200,
      "WC": 200
    },
    "PercentLostOnDeath": {
      "A": 50,
      "C": 50,
      "M": 50,
      "S": 50,
      "WC": 50
    },
    "PointsPerHit": {
      "A": 30,
      "M": 30,
      "S": 30,
      "WC": 30
    },
    "ResourcePerLevelMultiplier": {
      "A": 2,
      "M": 2,
      "S": 2,
      "WC": 2
    },
    "SkillColors": {
      "A": "#ADD8E6",
      "C": "#CCFF99",
      "M": "#DDDDDD",
      "S": "#FFDDDD",
      "WC": "#FFDDAA"
    }
  }
}


Merged post

im getting way to much for a 5x server - its crazy.
I think i have the levels way to high can someone take a look and see as its giving me 20% then 40% 60% more each time i go up a level
Need it to be a lot less

Merged post

anyone ?
In response to tomhud ():
{ "CUI": { "Bounds": { "HeightLower": "0.02", "HeightUpper": "0.1225", "Widt...
this is what im afraid of did you ever figure it out
im sure points per hit are way to high but im not sure of the remedy
In response to howiedahowitzer ():
this is what im afraid of did you ever figure it out
im sure points per hit are way to high bu...
Any help with this? I have a 5x server as well and some players can literilly farm 1/2 mil sulphur in 45min. How do we make leveling harder?
In response to LollipopBoy33 ():
Any help with this? I have a 5x server as well and some players can literilly farm 1/2 mil sulphur i...

This worked for me. This section makes it 5% per level, instead of 20%. That means that when someone reaches L21 in Mining, assuming they are using a metal tool, they'll get 2000 (twice the normal 1000) instead of 5000 from a stone node. 

"ResourcePerLevelMultiplier": {
      "A": 0.5,
      "M": 0.5,
      "S": 0.5,
      "WC": 0.5

I also reduced how much XP they get per hit. This makes attaining levels much slower. I don't wipe levels as often as I wipe the map, so one of the bonuses for the players is knowing that they'll keep their ZLevels even through a wipe. If the levels on my server were going to continue to grow over months, I needed to make it slower. 

 "PointsPerHit": {
      "A": 10,
      "M": 10,
      "S": 10,
      "WC": 10

Crafting only has 20 levels and 5% per level means a 100% reduction (although, it's certainly not instant craft like the description says). Changing the percentage is out of the question, but what I did was change the XP earned per second of crafting. Now it's much slower. I had guys on my server gathering tons of stone and going AFK while crafting ROCKS just to get crafting XP. Oof. 

 "CraftingDetails": {
      "PercentFasterPerLevel": 5,
      "TimeSpent": 1,
      "XPPerTimeSpent": 1

I also increased the amount of XP lost on death. I wanted them to have more incentive for staying alive. If you YEET, you lose XP. :shrug: Of course, this is offset by the ZLevels mechanic allowing for partial to full exception to this mechanic based on how long since your last death. 

"PercentLostOnDeath": {
      "A": 75,
      "C": 75,
      "M": 75,
      "S": 75,
      "WC": 75

I also made it so that the resources gathered aren't doubled at night. XP gain is still doubled, but resources are not. 

Day multipliers

 "DefaultResourceMultiplier": {
      "A": 1,
      "M": 1,
      "S": 1,
      "WC": 1

Night Multipliers

  "ResourcePerLevelMultiplierAtNight": {
      "A": 1,
      "M": 1,
      "S": 1,
      "WC": 1

Points per hit at night

  "PointsPerHitAtNight": {
      "A": 20,
      "M": 20,
      "S": 20,
      "WC": 20


Does this help? 

 

Also...  I use ZLevels in place of using a multiplier for the entire server. If you're managing a 5x server, you don't really need ZLevels. If you left your ZLevels at default, you wouldn't need your server to be 5x or even 2x. But, hey, that's just my opinion -- don't let me tell you how to run your server. 

W0k3AAgd1Sk8ujX.jpg Philoludos

This worked for me. This section makes it 5% per level, instead of 20%. That means that when someone reaches L21 in Mining, assuming they are using a metal tool, they'll get 2000 (twice the normal 1000) instead of 5000 from a stone node. 

"ResourcePerLevelMultiplier": {
      "A": 0.5,
      "M": 0.5,
      "S": 0.5,
      "WC": 0.5

I also reduced how much XP they get per hit. This makes attaining levels much slower. I don't wipe levels as often as I wipe the map, so one of the bonuses for the players is knowing that they'll keep their ZLevels even through a wipe. If the levels on my server were going to continue to grow over months, I needed to make it slower. 

 "PointsPerHit": {
      "A": 10,
      "M": 10,
      "S": 10,
      "WC": 10

Crafting only has 20 levels and 5% per level means a 100% reduction (although, it's certainly not instant craft like the description says). Changing the percentage is out of the question, but what I did was change the XP earned per second of crafting. Now it's much slower. I had guys on my server gathering tons of stone and going AFK while crafting ROCKS just to get crafting XP. Oof. 

 "CraftingDetails": {
      "PercentFasterPerLevel": 5,
      "TimeSpent": 1,
      "XPPerTimeSpent": 1

I also increased the amount of XP lost on death. I wanted them to have more incentive for staying alive. If you YEET, you lose XP. :shrug: Of course, this is offset by the ZLevels mechanic allowing for partial to full exception to this mechanic based on how long since your last death. 

"PercentLostOnDeath": {
      "A": 75,
      "C": 75,
      "M": 75,
      "S": 75,
      "WC": 75

I also made it so that the resources gathered aren't doubled at night. XP gain is still doubled, but resources are not. 

Day multipliers

 "DefaultResourceMultiplier": {
      "A": 1,
      "M": 1,
      "S": 1,
      "WC": 1

Night Multipliers

  "ResourcePerLevelMultiplierAtNight": {
      "A": 1,
      "M": 1,
      "S": 1,
      "WC": 1

Points per hit at night

  "PointsPerHitAtNight": {
      "A": 20,
      "M": 20,
      "S": 20,
      "WC": 20

Does this help? 

 

Also...  I use ZLevels in place of using a multiplier for the entire server. If you're managing a 5x server, you don't really need ZLevels. If you left your ZLevels at default, you wouldn't need your server to be 5x or even 2x. But, hey, that's just my opinion -- don't let me tell you how to run your server. 

can i use this for Vanilla server ? is perfect right? 

83343EpeZ82OS3j.jpg SlixTV

can i use this for Vanilla server ? is perfect right? 

Anything that changes a players experience cannot be used on a Vanilla server.
https://umod.org/community/rust/1961-need-info-on-some-plugins-under-community?page=1#post-2
https://umod.org/community/skins/2573-community-or-modded?page=1#post-2"> https://umod.org/community/skins/2573-community-or-modded?page=1#post-2
https://umod.org/community/rust/737-plugins-and-community-list?page=1#post-2

above links were copied from an earlier post and answered by @Wulf

Assuming they mean Community section, then I agree. 

But, if they simply mean an otherwise unmodified setup (but still in the Modded section), then yes it can.

JalQWqjVSvrCB99.jpg Philoludos

Assuming they mean Community section, then I agree. 

But, if they simply mean an otherwise unmodified setup (but still in the Modded section), then yes it can.

did you mean "but still in the Vanilla"  section  ? because it would not make any difference in the modded one.