Yeah so, the "Resource Per Level Multiplier" functionality is broken, it's not giving the accurate bonus per level, if I'm for example lvl 50 on mining and if I have x10 bonus per level I should have a X500 bonus right? Instead I'm receiving a lot less.
Plugin brokenSolved
Oh my god. I'm dumb, i just realized that
"Resource Per Level Multiplier": {
"ACQUIRE": 50.0,
"MINING": 100.0,
"SKINNING": 100.0,
"WOODCUTTING": 100.0
},
are expecting PERCENTAGES not simple X gather rather! So I had my code as
are expecting PERCENTAGES not simple X gather rather! So I had my code as
"Resource Per Level Multiplier": {
"ACQUIRE": 15.0,
"MINING": 10,
"SKINNING": 10.0,
"WOODCUTTING": 10.0
},
And that means that my resources were having a 10% of bonus, when I thought that object expected a XNumber gather rate. So I was using it the wrong way, apologises for that.
And that means that my resources were having a 10% of bonus, when I thought that object expected a XNumber gather rate. So I was using it the wrong way, apologises for that.
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