To start off, I got tired of forgetting to reset zlevels. So, I decided to come up with a long term solution where I wouldn't have to reset them. It mostly works.
First thing, I set the level caps at their maximum. I use all the levels and categories, but you don't have to for this to work.
"LevelCaps": {
"A": 200,
"C": 20,
"M": 200,
"S": 200,
"WC": 200Next, I set the Points per Hit at the lowest whole value (still waiting on word from the dev whether fractions are viable).
"PointsPerHit": {
"A": 1,
"M": 1,
"S": 1,
"WC": 1That is the important one for slowing things down. At 1 xp per hit, it will take forever to level, even with power tools (which I leave enabled). But, in order for it to make sense long term, I drastically lower the amount gained as bonus materials.
"ResourcePerLevelMultiplier": {
"A": 0.1,
"M": 0.1,
"S": 0.1,
"WC": 0.1This makes it so that, as L2, they get a 1% bonus to their farm. At level 200, this amounts to a 2x bonus. This seems trivially low for the effort, but what I do next makes up for it.
"ResourcePerLevelMultiplierAtNight": {
"A": 1,
"M": 1,
"S": 1,
"WC": 1What this does is multiply the bonus by 10x at night. What was only 1% per level, is now 10% per level. If they're level 20, during the day they'd get a +19% bonus yield. At night, that's a +190% bonus. At level 200, this equates to nearly a 20x gather bonus. This gets the players out of their base at night. Especially when I do this...
"PointsPerHitAtNight": {
"A": 3,
"M": 3,
"S": 3,
"WC": 3This triples their XP gain at night. Yet another incentive to get outside in the dark and brave the wilds.
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Basically, this means that even after a handful of wipes, my players are barely in the 20s in levels. At this rate, I won't have to wipe zlevels for 6-12 months.
However...
Crafting levels up way too fast for this model. By default, you get 3 per time spent.
I change crafting XP per time spent to 1. It's still to fast to not be wiped regularly.
"CraftingDetails": {
"PercentFasterPerLevel": 5,
"TimeSpent": 1,
"XPPerTimeSpent": 1Again, I'm waiting to hear that fractions can work and will be tracked at a fractional level. If it is possible. I would set XP to 0.1 or maybe even 0.05. I bring this up because, as is, they'll get to level 20 in crafting rather quickly compared to the rest of my changes. With that in mind, I wipe Crafting for all my players each wipe using zl.lvl ** C 1.
I hope this helps some of you out there.