Pullrequest for better UI (Small improvement)Suggestion
What is wrong with the ui ? i have been using it for over 4 years, it gives you the option to change the text and panel sizes and position(s)  as it is, "if it aint broke don't fix it" !
Btw my levels are WC162, M200, S185,A144 and C20
"What is wrong with the ui ?"
Exactly what I stated and fixed.

"i have been using it for over 4 years, it gives you the option to change the text and panel sizes and position(s) as it is"
Yes

"if it aint broke don't fix it" !
It was broke so I fixed it. How else would { x / | x is a positive number } evaluate to 1% or 99%?

"Btw my levels are WC162, M200, S185,A144 and C20"
Cool but why does that matter? It's just a test server with probably not the same settings.
Lightningblade67
"What is wrong with the ui ?"
Exactly what I stated and fixed.

"i have been using it for over 4 years, it gives you the option to change the text and panel sizes and position(s) as it is"
Yes

"if it aint broke don't fix it" !
It was broke so I fixed it. How else would { x / | x is a positive number } evaluate to 1% or 99%?

"Btw my levels are WC162, M200, S185,A144 and C20"
Cool but why does that matter? It's just a test server with probably not the same settings.

As far as i can see you changed something you didnt like, which is not a fix for a broken plugin which is 100%
working, But i will leave you to your dreams and close the conversation

Why are you closing the conversation if you haven't event answered my question. Also even if you think that having 1% and 99% progress showing (seemingly randomly), on a skill that is maxed and can't be upgraded, is not a bug, it's still an UI and intuitiveness improvement. There can't be progress with that way of thinking. Its a free upgrade to the UX and all you have done is saying the old one works and not a single word about what I have done and what this thread is about, my change.
Reviewing the changes from @Lightningblade67 brings me to the conclusion that this IS actually an issue.
Whenever you reach the maximum defined level, there is no more progress to make. Therefore you can't have a percentage anymore.

The changes he has submitted are actually an improvment for the UI.

I would like to see that change implemented in the main version, i will defenetly use this for the version deployed on our servers. Thanks for the awesome heads-up @Lightningblade67
Nice patch, @Lightningblade67. Hope @Default will add this to release some day ^_^

P.S. but I was thinking maybe it would be better to replace percentage for, let's say "max" string, not just leaving the empty place there.

Merged post

Variant 1  or Variant 2

			var percFinal = "max";
			if(!isMaxLevel) percFinal = $"{percent}%";
			if (cuiTextShadow)
			{
				var percShader1 = new CuiElement
				{
					Name = CuiHelper.GetGuid(),
					Parent = mainPanel,
					Components =
							{
								new CuiTextComponent { Text = percFinal, FontSize = cuiFontSizePercent , Align = TextAnchor.MiddleRight, Color = "0.1 0.1 0.1 0.75" },
								new CuiRectTransformComponent{ AnchorMin = "0.5 -0.1", AnchorMax = $"0.985 1" }
							}
				};
				container.Add(percShader1);
			}

			var percText1 = new CuiElement
			{
				Name = CuiHelper.GetGuid(),
				Parent = mainPanel,
				Components =
						{
							new CuiTextComponent { Text = percFinal, FontSize = cuiFontSizePercent , Align = TextAnchor.MiddleRight, Color = cuiFontColor },
							new CuiRectTransformComponent{ AnchorMin = "0.5 0", AnchorMax = $"0.975 1" }
						}
			};
			container.Add(percText1);
Defenetly a valid patch. I'd probably chose the lower case since it matches the width of the double digit percentage of the other skills. Cool