Maximum level lowering
I found out how to lower the maximum level. Currently it's 200 which is way too much. I wanna put it more like 20x.

"LevelCaps": {
"A": 200,
"C": -1,
"M": 200,
"S": 200,
"WC": 200
},


What happens when I put it to 20 and people already are a higher level? Because im sure people already have a higher level. 200 is btw an insane ammount to be a default value. If you normally get 2000 hqm from a note, being at level 100 will give you over 40.000k hqm per node. So it's a bit too insane like this.

However I already have alot of players and everyone has different levels. How do I put the maximum level to 20 of the people that are already a high level?

Merged post

Or is the only way to change this by resetting everyones level to 0?

It can be a maximum level of 200 too but I don't want people to level up way too much. I have a server where you get 2000hqm per node normally but I want people to level up to like maximum 10k hqm per node. So an increase of 5x. How do I spread that out over 200 levels?
  • zl.lvl \[playername/steamid] [skillshortcutname] [XX] -- Set player level to XX level.
  • zl.lvl [playername/steamid] [skillshortcutname] [XX] -- Increase player level by XX levels.
  • zl.lvl [playername/steamid] [skillshortcutname\] -[XX] -- Decrease player level by XX levels.
  • zl.lvl [playername/steamid] [skillshortcutname] \[XX] -- Divide player level by XX.
  • zl.lvl [playername/steamid] [skillshortcutname] *\[XX] -- Set player XP rates to XX% of server rates (100 is default).
In your case, it should be then zl.lvl ** * 20
This would set all skills for all players in the plugin-db to 20.
In response to FuJiCuRa ():
zl.lvl \[playername/steamid] [skillshortcutname] [XX] -- Set player level to XX level.zl.lvl [play...
Is it also possible to keep the max level 100 but instead give less boost per level? How would I go about doing that? Math isnt my strong suit lol