Does this mod only let players become stronger in a skill when they do the tasks that the skill gives xp for OR can players be "given" a skill on first-spawn and forced to keep that skill each time they log on?
For instance, if John_Doe logs onto my server for the first time, can I force him to be a Hunter?
Thanks!
Selective Skills?Suggestion
there's no force player to be certain skills. They can choose whatever they want to spend their points in however, there is a "hardcore" option that removes the ability to reset their stats and skills once they spend points.
Nice. So, would it be possible to force players to be a randomly selected profession/skill?
dravenmeexNice. So, would it be possible to force players to be a randomly selected profession/skill?
not randomly no, you can however use the permission feature to allow certain players to only be able to use specific stats/skill based on the permission they have.
xperience.admin-- Gives permission to use admin commandsxperience.vip-- Gives VIP reset permission to userxperience.mentality- Can level Mentalityxperience.dexterity- Can level Dexterityxperience.might- Can level Mightxperience.captaincy- Can level Captaincyxperience.woodcutter- Can level WoodCutterxperience.smithy- Can level Smithyxperience.miner- Can level Minerxperience.forager- Can level Foragerxperience.hunter- Can level Hunterxperience.fisher- Can level Fisherxperience.crafter- Can level Crafterxperience.framer- Can level Framerxperience.medic- Can level Medicxperience.scavenger- Can level Scavengerxperience.tamer- Can level Tamer
Sweet. Maybe in a future release. Thanks!