MAJOR BUG: Crafter: Better Repair Value are buggedFixed

When reparing an item needing lets say 1 wood and 1 HQ, it wont repair when having 1 wood and 1 HQ in the inventory but it uses the 1 wood and 1 HQ. When I have 2 wood end 2 HQ in the inventory it uses 1 wood and 1 HQ and repair the item.

I have also tested with -100% repair cost - this don't work at all.

This is only with the skill "Crafter" used. I have tasted it on a clean install.

It's the same on another servers I have played on - don't know what version they use tho.

Have tried the last 5 versions you have added - even the "fixed repair cost" version ...

ok so trying to understand here. Your saying it's taken resources but not repairing the item? 

It's taking double resourses to repair, even when we tried to set the percent of repair price perk to 0% or even 100%.
it's not repairing when you have the exact need resources but it uses the resources. If you have double resources, it uses that and will repair item (even when the perk should use less item and not more kek).

So to answer your question; yes, it's using resources and not repairing, hence the perk/skill bonus are not working as intended.

Btw, regarding my other ticket about crate loot XP-exploit, I've updated the ticket, it's not fixed :)

virus2001

It's taking double resourses to repair, even when we tried to set the percent of repair price perk to 0% or even 100%.
it's not repairing when you have the exact need resources but it uses the resources. If you have double resources, it uses that and will repair item (even when the perk should use less item and not more kek).

So to answer your question; yes, it's using resources and not repairing, hence the perk/skill bonus are not working as intended.

Btw, regarding my other ticket about crate loot XP-exploit, I've updated the ticket, it's not fixed :)

this issue i was able to replicate on my test server. I will be changing the reduced repair cost ability to only activate when the condition chance activates as there seems to be an issue reducing the costs when the condition chance doesn't happen. So far with this change on my servers and few others testing it there doesn't seem to be anymore issues with taking materials and not repairing the item. When the condition chance activates it only takes a percentage of materials properly.



Merged post

this will be in the next released version
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