Scavmultiplier set to 0, make rope from barrel 0ftSolved

Hello,

Thank you for the recent update for the scavenger! :)
I was testing my settings while I noticed that ropes looted from barels, when scavmultiplier is set to 0, make them 0ft long.
Other items doesn't seem to be affected.

oh thats odd lol, never thought it would effect or could effect rope length. Will look into this and get it fixed.

Merged post

Ok going to just make it not call for extra loot at all if multiplier set to 0. Without a multiplier it's the same as putting all the options to false for the containers

Yeah, better to not touch anything if it is set to 0, this makes sense. 👍

Thank you



Merged post

With the last update, I tried again the scavanger settings, I have found another problem with the custom loot settings.

My the config:

  "Scavenger Skill": {
    "maxlvl": 10,
    "pointcoststart": 1,
    "costmultiplier": 1,
    "scavlootchance": 0.1,
    "scavchance": 0.1,
    "scavmultiplier": 0.1,
    "customscavmultiplier": 1.0,
    "customscavrandom": true,
    "usecustomscavlist": false,
    "drops": true,
    "crates": true,
    "uncrates": true,
    "lockedcrates": true,
    "hackcrates": true,
    "componentsonly": true,
    "scavChanceList": {
      "0": {
        "shortname": "scrap",
        "amount": 1,
        "maxamount": 10,
        "requiredlevel": 1
      }
    }
  },

It display in the player interface at lv10:
Custom Loot Change: +100% (does this bonus means double the chance to get the loot or it means 100% chance to get the loot? If the 2nd, the "+" is confusing here)
Custom Loot Multiplier: x10 (I supose it take the value amount of the item set in scavChanceList and multiply it by 10, so for me it would be 10 scraps)

In this config, if I well understood, I have 100% chance to drop 10 scrap when I loot a countainer (or barrel?). I tried in game, and it give me nothing. It is like OnContainerDropItems is never called.

8vHcsiQvpuHCUDu.jpg Hiroshi248

Yeah, better to not touch anything if it is set to 0, this makes sense. 👍

Thank you



Merged post

With the last update, I tried again the scavanger settings, I have found another problem with the custom loot settings.

My the config:

  "Scavenger Skill": {
    "maxlvl": 10,
    "pointcoststart": 1,
    "costmultiplier": 1,
    "scavlootchance": 0.1,
    "scavchance": 0.1,
    "scavmultiplier": 0.1,
    "customscavmultiplier": 1.0,
    "customscavrandom": true,
    "usecustomscavlist": false,
    "drops": true,
    "crates": true,
    "uncrates": true,
    "lockedcrates": true,
    "hackcrates": true,
    "componentsonly": true,
    "scavChanceList": {
      "0": {
        "shortname": "scrap",
        "amount": 1,
        "maxamount": 10,
        "requiredlevel": 1
      }
    }
  },

It display in the player interface at lv10:
Custom Loot Change: +100% (does this bonus means double the chance to get the loot or it means 100% chance to get the loot? If the 2nd, the "+" is confusing here)
Custom Loot Multiplier: x10 (I supose it take the value amount of the item set in scavChanceList and multiply it by 10, so for me it would be 10 scraps)

In this config, if I well understood, I have 100% chance to drop 10 scrap when I loot a countainer (or barrel?). I tried in game, and it give me nothing. It is like OnContainerDropItems is never called.

Custom loot chance at 100% means you'll get the drop everytime, The multiplier is the amount per level. I have another post that describes the multipliers for custom and extra loot here: https://umod.org/community/xperience/39763-adding-items-to-scavenger-skill-and-lootitem-multiplier-equations

You have

 "usecustomscavlist": false,

which means it will not drop custom loot

Sorry, I didn't noticed that, my bad! All good then. :)

Locked automatically