Looking to add this to my server - however it's currently 3X gather, 2X craft etc.
I imagine gains from this mod are multiplicative vs additive - i.e 2X gather would make it 6X - adjustments are in .1 max - if I edit the config can I make 0.01% gains or something? I don't want crazy bonuses.
Also how are dodge/armor etc for pvp? and can perks for pvp be turned off?
thanks
How does this mod work with other +X%?
- I imagine gains from this mod are multiplicative vs additive - i.e 2X gather would make it 6X - adjustments are in .1 max - if I edit the config can I make 0.01% gains or something? I don't want crazy bonuses.
- Also how are dodge/armor etc for pvp? and can perks for pvp be turned off?
thanks that's helpful!
impelthanks that's helpful!
Also, the rates on most of the gathering and such are not multiple, it takes a percentage of the amount you gather and adds that to the gather rates and increases per level.
EX: Level 1 = 0.1 (10%) take 10% of the resource you get and add that to the base amount you gather (default 100 + 10(10%) = 110).
Level 2 would then be 20% (100 + 20(20%) = 120) and so on
My players have done some testing and it's taking the multiplied amount and taking 10% of that. So effectively its turning the 3X (x2) into 6X at max level.
Is it possible to edit the config to 0.01-0.09 or 1-9% instead or will it bug out the GUI/gather rate?
impelMy players have done some testing and it's taking the multiplied amount and taking 10% of that. So effectively its turning the 3X (x2) into 6X at max level.
Is it possible to edit the config to 0.01-0.09 or 1-9% instead or will it bug out the GUI/gather rate?
ok, there have been alot of changes in last couple versions and currently working hard to release this next version asap since servers are wiping..
That said if your using the latest version there is the Captaincy stat that was added which changes alot with all skills based on who is in a team and how many team members have that stat leveled up in range and how high the level is...
This could be effecting your players gather rates differently