Hi I am trying to add so that killing murderers and scarecrows will issue XP to the player. Does anyone know if this would be possible at all? Im'm guessing it would have to be added into the .cs file?
I have tried adding this below but my 0% knowledge of C# has me kind of stumped at a brick wall.
public class LevelRates
{
public float RepeatDelay = 120.0f; // The timeout between repeated XP (AFK points).
public float Repeat = 0.054f; // The amount of repeat XP.
public float PlayerKilled = 0.072f; // Amount from killing a player.
public float PlayerRecovered = 0.087f; // Amount recovering from wounded.
public float PlayerHelped = 0.1f; // Amount from helping a player up. (TODO)
public float ItemCrafted = 0.081f; // Amount from crafting.
public float Recycling = 0.082f; // Amount from recycling. (TODO)
public float Looting = 0.072f; // Amount from looting. (TODO)
public float KilledHeli = 0.92f; // Amount from killing a heli.
public float KilledAnimal = 0.082f; // Amount from killing a animal (scales with animals health).
public float KilledMurderer = 0.1f; // Amount from killing a murderer.
public float KilledScarecrow = 0.1f; // Amount from killing a scarecrow.
public float BrokeBarrel = 0.063f; // Amount from breaking a barrel.
public float ItemPickup = 0.045f; // Amount from picking a item up (like hemp or stones, not items).
public float HitTree = 0.017f; // Amount from hitting a tree.
public float HitOre = 0.020f; // Amount from hitting a node.
public float HitFlesh = 0.009f; // Amount from corpse.
public float SupplyThrown = 0.09f; // Amount from throwing a supply signal.
public float StructureUpgraded = 0.02f; // Amount from upgrading a structure.
}