Hello,
to prevent this:
Calling hook CanLootEntity resulted in a conflict between the following plugins: VehicleLicence - False (Boolean), AbandonedBases (True (Boolean))on PluginReference at the end: add
, AbandonedBases, AFTER: private object CanLootEntityInternal(BasePlayer friend, BaseEntity parentEntity)
{
Vehicle vehicle;
if (!TryGetVehicle(parentEntity, out vehicle))
{
return null;
}ADD the code:
if (Convert.ToBoolean(AbandonedBases?.Call("EventTerritory", parentEntity.transform.position)))
return null;Thanks very much