Players losing their tugboats to decay

Good day I have had multiple reports the past few days of players tugboats decaying on them and losing all their stuff, even with decay false, and the wipe time set to 36 real time days. It was working fine before this wipe.

Thats base Rust, not the plugin. Unfortunately no idea how to prevent that, nor do I think would it be under the scope of the plugin imo.

onentitytakedamage if damage is decay and ent is x then do y

Are we referring to the tugboats themselves decaying or the entities placed ontop of said tugboats? And are you sure you properly understood what the config was saying? You say you have decay false, but with the config setting in VehicleLicence "Vehicle No Decay" you'd need to set it to true for it to actually not decay your vehicles. If that wasn't the issue, then there are also 3 ConVars related to tugboat decay, not sure if that would fix your issue.

OK, here's one for you, @ViolationHandler.  Ever since day one, Vendor purchased and Vehicle Licensed Attack Helicopters upon crash will return your Flares and Rockets, but neither the Gun in the Turret or any ammo loaded in.  And, of course, with V. L. purchase, we also get our fuel back.

Again (publicly), thank you for carrying on this plugin, since I've been using it now for over 3 years ... I would be lost without it.

 

Mike

Ah, thank you for pointing that out! That means I need to change/add to the inventory type, honestly completely forgot about the turret lol will do that in the next patch that should also fix recalling. I appreciate you guys for all the bug finding <3 And thank you for the very kind words :)

mikebare

OK, here's one for you, @ViolationHandler.  Ever since day one, Vendor purchased and Vehicle Licensed Attack Helicopters upon crash will return your Flares and Rockets, but neither the Gun in the Turret or any ammo loaded in.  And, of course, with V. L. purchase, we also get our fuel back.

Again (publicly), thank you for carrying on this plugin, since I've been using it now for over 3 years ... I would be lost without it.

 

Mike

Fixed in this newest update! Thank you again for telling me about this!

sRfRcBGMYgHLg16.png ViolationHandler

Are we referring to the tugboats themselves decaying or the entities placed ontop of said tugboats? And are you sure you properly understood what the config was saying? You say you have decay false, but with the config setting in VehicleLicence "Vehicle No Decay" you'd need to set it to true for it to actually not decay your vehicles. If that wasn't the issue, then there are also 3 ConVars related to tugboat decay, not sure if that would fix your issue.

Yes the tugboats themselves. They never used to decay when tugboats first released, I was using a altered version of this plugin to add them in when they forst released in August. I started to use this newer official updated version, and that is when the decay started on the Tugboats, even with Prevent decay on vehicles True. I already have my tugboat decay settings really high,  "tugboat.tugdecayminutes 34566","tugboat.tugdecaystartdelayminutes 34566","tugboat.tugcorpseseconds 7200". I was just reading around online about something named "secondsUntilShoreDrift convar" , I have not heard of it until now. Would that cause it? No idea on how to disable that. Another thing that I thought could maby cause it is a server reboot.